Full text: Proceedings, XXth congress (Part 5)

ul 2004 
—— 
tively a 
volutes 
International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XXXV, Part B5. Istanbul 2004 
  
First experiments have been performed concerning textur 
mapping. The main idea is to define relatively abstract basic 
elements for representation of the real geometries and add 
detailed information by mapping photorealistic textures of these 
objects. First experiences show less encouraging results. Caused 
by the high complexity of the surface geometries of these 
architectural objects not fully satisfying texture mapping can be 
achieved for the columns including capitals (Figure 12) and the 
arcs. A more convenient scenario can be found for the back 
planes, podium and stairs due to simpler geometries of these 
building elements. Therefore, further investigations have to be 
done, e.g. by partitioning of complex structures into sub- 
elements. 
24 Resulting building model 
All basic parts of the market gate, i.e. all elements described 
above, additionally the back plane, roof planes, podium and 
stairs, have to be combined for the final building model. This 
model allows a good impression of the proportions of this 
impressive building (Figure 13). 
  
  
  
  
  
  
  
  
Figure 12. Capital with texture mapping (first tests) 
  
  
  
  
  
  
  
13. Final 3D building model of the Market Gate of Miletus (first phase) 
 
	        
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