Full text: Proceedings, XXth congress (Part 5)

   
  
  
   
   
    
    
  
  
   
  
  
   
  
  
  
  
   
  
  
   
   
  
  
  
  
  
  
  
   
  
  
  
  
  
     
     
    
  
   
   
   
    
      
    
    
      
     
  
   
   
    
  
     
       
      
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VISUALISATION, EXPLORATION AND CHARACTERIZATION OF VIRTUAL 
COLLECTIONS 
E. Paquet? and H. L. Viktor" 
? Visual Information Technology, National Research Council, M50 Montreal Road, Ottawa, K1A OR6, Canada — 
eric.paquet@nrc-cnrc.ca.ca 
b SITE, University of Ottawa, 800 King Edward Ave., Ottawa, KIN 6N5, Canada — hlviktor@site.uottawa.ca 
Commission VI, WG V/2* 
KEY WORDS: Virtual Reality, Visualisation, Three-dimensional, Mobile, Data Mining, Retrieval, Query 
ABSTRACT: 
Unrestricted access to both historical and archaeological sites is highly desirable from both a research and a cultural perspective. 
However, due to security and preservation considerations, access is becoming more and more restricted and subject to various 
conditions. With the recent developments in 3D scanner technologies and photogrammetric techniques, it is now possible to acquire 
and create accurate models of such sites. Through the process of virtualisation, numerous virtual collections are created that need to 
be visualised, searched and eventually characterized. This paper presents a mobile virtual environment designed for the visualization 
of photorealistic high-resolution virtualised scenes and artefacts. The mobile virtual environment also includes a component for 
retrieving artefacts from virtual collections. This stereo virtual environment is portable and can be easily and rapidly deployed at any 
suitable location, for instance an archaeological site. The architecture and the implementation of the mobile virtual environment are 
described. This environment is characterized by a massively asynchronous architecture that optimises the rendering performances by 
distributing the calculations over various graphical processing units. A request broker insures the synchronization among the various 
components of the system. The performance of the system is illustrated through multiple examples of the visualisation of virtualised 
cultural heritage sites. In addition, it is shown how it is possible to describe the geometry of the artefacts by representing them with 
compact support feature vectors. A recurrent data mining system, based on these vectors, is presented. This system allows the 
characterization and exploration of the collection, through cluster analysis. The system employs the “query by example” paradigm 
and the knowledge of the expert in a recurrent approach, in order to identity clusters of artefacts. The virtual environment is 
subsequently utilised in order to perform visual data mining on the clusters, as identified during data mining, and to characterize and 
further explore the clusters by defining archetypes. 
1. INTRODUCTION 
The public interest toward historical, cultural and 
archaeological sites and artefacts has significantly increased 
over the past decade. An equivalent phenomenon has been 
observed among specialists and scholars. Such phenomenon, 
desirable from a cultural point of view, has introduced a new 
problematic: many sites are over visited and many artefacts are 
over manipulated. The consequences have been dramatic: a 
gradual degradation of numerous sites has been observed and 
countless artefacts have been permanently damaged or lost [1]. 
Several curators have reached the conclusion that the sole 
solution to ensure the conservation of the artefacts is to restrict 
their access to the minimum possible level. This, in turn, has 
generated many questions. Who should be allowed to access 
the sites? Under which conditions should this access be 
granted? For instance, if the duration of the visit is too short 
and if the conditions are too constraining, the visitor cannot 
appreciate the site and the scholar is limited in terms of the 
feasible of the research. 
A proposed solution has been to virtualise such sites and 
artefacts, i.c. to create an “identical” digital copy of the original 
sites [2]. Initially, it seems that virtualisation is the panacea to 
the above-mentioned difficulties. A virtual model provided an 
unlimited access, does not suffer from degradation and can be 
accessed from virtually any location. Nevertheless, one has to 
recognise that such an approach conveys new challenges. For 
instance, can we really certify that the virtualised site conforms 
to the original? The answer is twofold. With the current 
techniques, it is possible to achieve a high degree of realism. 
However, it is still difficult to provide the scholar with an 
accurate representation both from a chromatic and geometric 
point of view. For a valuable study of this aspect, the reader is 
referred to [3]. 
Consequently, the accuracy of vitualised sites can still be 
considered as an open issue. For this reason, scholars should 
have access to the raw data in addition to the final model, in 
order to inspect the calibration files and to an exhaustive list of 
the equipment and software utilised for the acquisition and 
creation of the model. Furthermore, the scholar should be 
provided with such information as the precision and the 
accuracy of the model in order to be able to estimate the level of 
detail to which the model can be analysed. 
Despite of tremendous improvements, the acquisition and 
creation of a model still involve a significant amount of manual 
intervention and savoir-faire. Nevertheless, if the acquisition 
pipeline is well designed [4], it is possible to acquire and create 
a large amount of models. It is conceivable that in a near future, 
such models will be so numerous that the creation of databases 
will be justified and needed. A certain number of issues then 
arise. One should be able to access the database, to search for a
	        
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