International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XXXV, Part B5. Istanbul 2004
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| VISUAL THINKING VISUAL
I COMMUNICATION
Exploration
Gonfirmation
Synthesis
PRIVATE REAIM PUBLIC REALM
Figure 1 DiBiase's depiction of visualization as tool of
scientific research (MacEachren, 1994)
2.1 Cartographic Visualization
Mapping always includes cartographic visualization process.
Cartographic visualization’s source comes from the static
(thematic or topographic) maps. Unless cartographic
visualization process mapping process never completes. Also
every level of mapping process includes visualization process.
In any of examples just given, the visualization process is
guided by saying “How do I say what to whom”. In 1969
Koeman put forward this proposition. “How” refers to
cartographic methods and techniques. “7” represents the
cartographer, “Say” deals with the graphics and semantics that
represent the spatial data. “Whar” refers to the spatial data and
its characteristics, whether they are of a qualitative and
quantitative nature. “Whom” refers to the map audience and the
purpose of the map; a map for scientists requires a different
approach than a map on the same topic aimed at children. To
the proposition “How do I say what to whom" we have to add
"and is it effective?" "Effective" raises some interesting
questions. These questions become more complex if we realize
that we do not even know the initial aim of the visualization in
the circumstances (Kraak, 1998).
Together with the developments in computer technology
cartographic visualization gained new functions by means of
scientific visualization. Scientific visualization is defined as
using computer technologies for creating visual presentations
aiming at easier thinking and problem solving. From the
cartographic perspective, the aim of the scientific visualization
is developing the hypothesis and opinions about geographic
information for helping the researcher.
When the spatial data include a z-value they would be classified
without doubt as three-dimensional. In the prototype’s database
the terrain is represented in x, y z coordinates, so they are three-
dimensional. The visualization by the prototype, whether on
screen or paper, is perceptually three dimensional as well,
because the images contain stimuli that make the user perceive
their contents as three dimensional. Some would argue this,
however, because the third dimension is not tangible. As a
result these images are often described as two and a half
dimensional only (Kraak, 1994).
Technologic development allows interactive map making
possibilities. All two-dimensional, two and a half dimensional
and three-dimensional maps can create on the screen by
visualization softwares. Also the screen maps can be animate
with animation methods.
2.1.1 Animation: Easiest definition of animation is presentation
of the photos, which related each others, as a slide show in the
same time series. This action of the photos gives their content a
movement. The first cartoons created with this method.
A cartographic animation is the depiction of change over time.
The division in temporal and non-temporal animations is often
taken for granted. The temporal animation is used to display
time in a temporal sequence. The non-temporal animation is
used to explain spatial relations by presenting individual map
images in a sequence, that is not related the time (Kraak, 1999).
3. CASE STUDY
Yildiz Technical University (YTU) has a plan that Besiktas
Campus moves to bigger Davutpasa Campus. This new campus
has only one building. So university needs some buildings to
complete the plan. For economic and proper campus planning
university needs 3d map of the campus, which we motivated for
this case study.
In this study we first needed geospatial data of the campus area.
That handled with the geodetic surveying method by students in
one of the courses of our department. Campus area divided into
eight zones. One lecturer and one research assistant managed
sixteen students for surveying in every zone. After the geodetic
surveying the data transferred to computer for cartographic
drawing by students. After the controls, all data were combined
and 2D campus map was created. That drawing includes roads,
buildings, he, etc. Later that map imported into AutoCAD Land
Development Desktop software. Contours were created by this
program. And then the map which includes contours imported
into MapInfo Vertical Mapper and 3D Studio VIZ softwares.
The Campus area is visualized in Vertical Mapper by grid
method, using the points (x,y,z) derived from that map.
In Vertical Mapper for making 3D map, points are necessary
with x,y,z coordinates. If data includes 3D lines and 3D
polylines, don't includes 3D nodes, program converts 3D lines
and 3D polylines to 3D nodes by grid method and polt-to-poit
process. First the dxf file which includes contours is opened
(Figure 2). After that contours converted to points by poly-to-
point command. After that points converted to 3D drape file by
grid manager. Then 3D topographic surface was created to
using the drape file. This program allows user to see the
different perspective views of the terrain and zooming options
(Figure 3). Also it allows user to scaling the map along the z-
axis. This is important for the easily understanding 3D
topographic structure. Otherwise program doesn't allow 3D
visualization of buildings, trees and other natural and human
made objects. Also there are no animation possibilities in
Vertical Mapper.