Full text: Proceedings, XXth congress (Part 5)

which goes along the roads. First, one animation spline which 
goes over the campus area was created. Then a camera crated 
and camera’s target linked to the spline. Time settings were 
done with the time configuration commute. Movie time range 
was determined 1:37 minutes for flying animation (Figure 6). 
And frame rate was determined 24 fps for the smooth view. 
Then camera angles were set for the animation. Creating the 
movie was created with the “make preview”. This process took 
approximately 20 hours. If you study with a computer which 
has high capacity processor and rem this process can be 
complete in lesser time. For the second animation there is a 3D 
car drawing downloaded from internet (www.3dcafe.com). The 
car was not necessary for the second animation. But it is better 
for emphasizing the roads. The second animation's aim is 
visualizing the surface of the area like walking on the surface. 
There is a line was drown for the linking camera' target. At the 
same time the car was brought the road. And a camera was 
created near the car. The car and camera's target linked to 
road's middle axis. Movie time range was determined 1:30 
minutes (Figure 7). And movie created after 6 hours program 
processing. 
  
  
  
  
  
Figure 6 A view of the first animation 
  
International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XXXV, Part B5. Istanbul 2004 
  
Figure 7 A view of the second animation 
3. CONCLUSION 
Nowadays there are various visualization techniques. So there 
are lots of softwares which can be used for the visualization 
process. Which is the most proper software. for the cartographic 
visualization? This choice is important for the cartographers. 
For this reason I did this case study. I studied with two different 
software and I saw that both of them have some advantages and 
disadvantages. 
3D Studio VIZ software has good characteristics for 3D 
visualization and animation. It has enough options for movie 
making. You can create a movie all the perspectives and every 
places of the project. You can create different movies in 
different time segments. Its material box, render options and 
surface covering options make it useful for 3D visualization 
study of a campus. It includes three different surface covering 
types. But it don't has cartographic presentation objects. For 
such a project, a PC with high capacity is important with 
respect to productivity. 
Vertical Mapper has lots of cartographic options. For example it 
has Grid Manager options for visualizing height information 
and it has also different interpolation and modelling methods. 
Its 3D modelling options has good properties. For instance it 
has scaling along the z-axis on the Grid View options window. 
And user can zoom and rotate the model. Then he or she can 
render any of the perspective of the model. But there is no 
movie making options. And only terrain can be visualized. 
There are no options for creating buildings, trees and other 
natural varieties. A PC with average capacity is enough for 
study with this software. 
In conclusion 3D visualization processes have to include some 
cartographic methods. Cartograpy discipline should determine 
cartographic rules for visualization softwares. The proper 
softwares should be created after the determining the rules. 
  
     
   
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
    
   
   
   
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
    
   
  
  
  
  
  
  
  
    
    
    
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