Full text: Proceedings, XXth congress (Part 5)

   
International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XXXV, Part B5. Istanbul 2004 
  
Figure 9: Volsh rendering of a whole GB scene 
  
XAnim: cuftib2 mov (01 
Figure 10:CLC cloud cover from aLMo NWP model 
3. CONCLUSIONS AND FURTHER WORK 
From the short literature study that we did, we have seen that 
the problem of modelling and rendering cloud-type data can be 
approached from different routes. There is a trade-off between 
the simulation accuracy of the physical phenomenon and the 
time required to deliver visualisation. One can focus on keeping 
a realistic image of cloud formation and movement together 
with interactive rendering speed, but in scientific visualization 
this would mean drifting away from the results of the 
measurements. On the other hand, by using strictly the results 
of measurements, we move to the other end of visualization 
difficult to understand without detailed knowledge of the 
instruments used and possible errors that may happen. In the 
present work, we demonstrated the several problems and 
difficulties that arise from using real measurements in cloud 
modelling and rendering. If visualization is about delivery of 
desired information in a quick and comprehensive way, then the 
field of 3D volume rendering has a lot of open issues in fields 
such as environmental sciences and meteorology. 
The present combination of particle systems, soft body 
modelling, hardware accelerated graphics and software-based 
volume rendering had the purpose to teach us the benefits that 
scientific visualization can gain from following and adjusting 
current advances in computer graphics. 
In the current status of the presented work we would like to 
improve the search algorithm that adds up the metaball weights 
for every grid cell, since at the moment is a straighforward loop 
that traverses all the metaballs, without taking into account if 
they will contribute finally or not. We are interested in 
continuimg the work on temporal interpolation from several 
time steps in order to deliver animations over time. This will be 
possible to do on the aLMo NWP model since it provides 3D 
values every hour. Application of this idea on the combined 
CBH and CTH measurements seems difficult because of the 
temporal resolution of the satellite images. 
4. ACKNOWLEDGEMENTS 
The aLMo NWP data were supplied by Gabriela Seiz and 
MeteoSwiss, Zurich Weather Office. We would like to thank 
our CLOUDMAP2 colleague Tobias Zinner at DLR, for 
supplying us with three-dimensional cloud liquid water from 
the combined CLOUDMAP2 measurements in Zurich Kloten 
airport, taken on 12 April 2002. This work was funded by the 
Bundesamt fir Bildung unf Wissenschaft (BBW), within the 
EU project CLOUDMAP2 (BBW Nr. 00.0355-1). 
5. REFERENCES 
Blinn, J. Light reflection functions for simulation of clouds and 
dusty surfaces, Proceedings of the 9" annual conference on 
Computer Graphics: and interactive techniques, July 1982, 
Boston, USA, pp. 21-29. 
Dobashi, Y., Tomoyuki, N., Yamashita, H., Okita, T. Modeling 
of clouds from satellite images using Metaballs The Visual 
Computer, 1999, 15(9), pp. 471-482. 
Dobashi, Y., Kaneda, K., Yamashita, H., Okita, T., Nishita, T. 
A simple, efficient method for realistic animation of clouds 
Proceedings of the 27th annual conference on Computer 
graphics and interactive techniques, July 2000, pp. 19-28. 
Ebert, S., D., Parent, E., R. Rendering and animation of gaseous 
phenomena by combining fast volume and scanline A-buffer 
techniques. Proceedings of the 17th annual conference on 
Computer graphics and interactive techniques, August 1990, 
Volume 24, Issue 4, pp. 357-363. 
Ebert, S., D., Musgrave, F., K., Darwyn, P., Perlin, K., Worley, 
S., 1998. Texturing and Modeling — a procedural approach, 
second edition, Academic Press. 
Gardner, Y., G., Visual simulation of clouds, Proceedings of 
the 12th annual conference on Computer graphics and 
interactive techniques, July 1985, pp 297-304. 
Harris, J, M., Lastra, A. Real time cloud rendering, 
Eurographics Computer Graphics Forum, 2001, 200). 
Blackwell Publishing, pp. 76-84. 
Lacroute, P., Levoy, M. Fast Volume Rendering Using a Shear- 
Warp  Factorization of the  Vieweing Transformation, 
SIGGRAPH 94, Proceedings of the 21“ annual conference on 
computer graphics and interactive techniques, July 1994, 
Orlando, USA, pp. 451-458. 
   
    
   
   
  
  
  
  
  
  
  
  
   
   
   
  
  
  
  
     
   
  
   
   
   
   
  
   
   
  
  
    
   
    
   
   
    
    
   
    
    
  
  
    
Lee 
Im: 
Gr 
Le 
Tec 
Un 
Sec 
NC 
htt; 
201 
Nis 
int 
Pr 
EN 
gr 
Rı 
re 
ar 
te 
ty — 
em "m M
	        
Waiting...

Note to user

Dear user,

In response to current developments in the web technology used by the Goobi viewer, the software no longer supports your browser.

Please use one of the following browsers to display this page correctly.

Thank you.