International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
a scaling part Tp = Ts : T,,. Since the target shape is a rectan-
gle, the image can be transformed onto a unit square. This will
lead to an orthographic projection, however the width and height
of the image are incorrect. The correct scaling will be applied to
the cropped image at rendering stage, when the image is mapped
onto the corresponding facade. With this simplification only the
four corner points of the facade have to be identified in the image
and no control information is required. The advantage of such
an approach is that it does not require the determination of the
exterior orientation and neither does it require the calibration of
the camera. Furthermore no control points in object space have to
be determined. The disadvantage of using only a single image is
that any object occluding the facade will be mapped as well and
thereby disturbing the texture image. To avoid these occlusions
manual stitching of images is required. Despite these disadvan-
tages the approach has shown to be quite successful and several
hundred buildings have been textured using several thousand ter-
restrial images (Kada et al., 2003).
Coorg and Teller (1999) have introduced an automated approach
for reconstructing vertical façades from a set of images using a
space sweep approach. The method relies on controlled imagery,
ie. in photogrammetric terms the exterior orientation of each
image is assumed to be known. Textures are computed from a set
of images by a weighted median estimation process.
Wang et al. (2002) have contributed to this work with a further
improved method of computing texture. They account for three
sources of influence on the façade image: the occlusion by mod-
eled objects, the obliqueness of a certain portion of the façade
with respect to the camera station and the occlusion by unmod-
eled objects. The texture image is computed in an iterative man-
ner using a weighted-average approach. In addition to the texture
they present a method to compute the 3D façade relief as well.
Bornik et al. (2001) presented a photogrammetric approach for
deriving texture maps. The geometry of buildings is reconstructed
by means of photogrammetry using multiple views. Camera cal-
ibration data and exterior orientation from the photogrammetric
step are then used to compute texture images. The texture image
is synthesized from several views again using a median filter.
For our work we aim at keeping the simplicity of an approach
purely based on perspective transformation. Yet we want to elim-
inate the need for manual stitching to suppress occlusions and
thus enhance the approach to use multiple views. The main idea
as mentioned. above is to create pixel-level registered image se-
quences from these views. Regarding multiple images as a se-
quence allows us to apply background estimation techniques to
eliminate occlusions.
The next section gives a quick overview of background estima-
tion and introduces simple examples where several images from
a single photo station are used, allowing for the elimination of
moving objects.
3 BACKGROUND ESTIMATION
The process of background estimation or background mainte-
nance is frequently encountered in video surveillance systems,
where a fixed camera is directed into a hallway, onto a building or
to a road crossing, and so on. The sequence of images obtained
from the camera is compared to an existing background image.
Using simple background subtraction changes in the scene can be
observed. These changes can be caused by people, cars or other
objects, which are to be identified, tracked or otherwise detected.
The difficulty in such a system lies in obtaining the correct back-
ground image. This is especially true when no image of the back-
ground free of occluding object is available. A second reason for
868
. Vol XXXV, Part BS. Istanbul 2004
Figure 1: Façade textures can compensate for lack of geometric
detail. The improvement in visual appearance can be seen from
the above two images, where the second image is based on the
exact same geometry and only texture was added.
Figure 2: The model of a single building. All façades are approx
imated by planar surfaces and bounded by rectangular curves.
the
ba
otl
tio
lis
len
fra
ing
ser
In:
qu
tec
Col
of
col
sta
prc
res
Th
the
abl
eff
cia
the
the
pre
Sin
eff
is ı
of «