International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Volume XXXIX-B1, 2012
XXII ISPRS Congress, 25 August — 01 September 2012, Melbourne, Australia
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Number of lines
(b)
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Number of lines
(c)
Figure 5: (a) the number of iterations and (b) the running times as a function of the number of lines. (c) the percentage of convergence
when initial poses are generated from a multinormal distribution.
The tracking is performed on an image sequence recorded from
a moving calibrated camera pointing towards the scene as shown
in Fig. 6. We implement a simple line tracker in a typical frame-
work where a local search along the normal direction of a model
edge line is performed for gradient maxima for a set of sampled
points in the line (Wuest et al., 2005). The strong maxima are
taken as the 2D feature points whose corresponding 3D sampled
points are in the object line. At run time, the tracker generates
a set of 3D-to-2D line correspondences among which outliers or
erroneous ones exist. Robust pose estimation method that well re-
sists outliers is evaluable for robust tracking. We use our method,
LOI-2 specifically, for the tracking. Fig. 6 shows four frames of
the tracked sequence. Our method consistantly tracks the whole
sequence.
5 CONCLUSIONS AND FUTURE WORK
Robust pose estimation is necessary for refining the pose. We p-
resented efficient and robust iterative pose estimation algorithms
for line features. Our method introduces coplanarity errors and
formulates objective function in the object space by employing
orthogonal projections. In the same framework, three pose esti-
mation algorithms are given and their performances are evaluat-
ed. Compared with other pose estimation algorithm for lines, one
of the proposed methods-LOI-2 algorithm is extremely robust,
accurate, and also converges fast.
For future work, we are interested in using our methods for real
applications, for example, robot navigation. By making use of
more other information like the appearance of object, the search
of pose from unknown line correspondences may speed up. We
are also interested in implementing our simultaneous pose and
correspondence method on GPU, for real-time virtual reality ap-
plications.
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