Full text: Technical Commission IV (B4)

   
   
> information as ID, 
3B) and so on. Each 
a point requires are 
, à total of 24 bytes, 
it needs one floating 
oint object needs 32 
ne of storing twenty 
e it cannot be render 
ry in reserved mode. 
1 of the point image 
data. Different data 
n methods, for the 
ve stretch their each 
integers, using one 
in the way of integer 
retching method will 
y; Inspired by 47th 
antitative methods of 
3D float type point. 
is large, but it is in 
iment, point quantity 
al index structure is 
ce between reading 
index retrieval. With 
ning point as | mm, 
1 in space are at most 
X, Y direction can 
dinate using 14 bits; 
nerally can't be more 
express Z-direction 
n 1000 m it will be 
Similarly we use two 
s shown in the Table 
hod reaches 37.5%, 
] nearly. 
  
  
  
  
  
Compression 
ital Bytes ratio 
6 50% 
1 25% 
3 25% 
2 50% 
12 37.5% 
f point image Data 
ALYSIS 
eractive visualization 
trieval of the query 
a personal computer 
6600 2.4GHz. Main 
GeForce8500GT. We 
latabase management 
el and database table 
‚wer Designer. The 
oped in ODP.NET 
phic library. | 
oint image model is 
point image data ofa 
M, including 358062 
ring number of the 
reen every time. We 
realize this article's 
sen introduced above, 
ps; the right diagram 
  
is a multi-block point image model data. The data file size is 
269.14M. It contains 12 blocks of point images and 5347765 
colorful points. The average frame rate is approximately 60 fps. 
  
b 
Figure 5 LOD display of point image (Left: Buddha's head) 
and point image model (Right: Beihai Park) 
The red wireframe represents the MBB property of node data. 
The MBB size is related on the resolution. The higher the 
resolution is, more intensive MBB wireframe is, and the higher 
LOD level is, more details will be displayed in the computer 
screen. What should be noted is that the calculation operation of 
frame rate not starts when the graphics buffer is full but deal 
with the rendering data forcedly and immediately. This method 
calculating the frame rate is out of the limitations of the screen 
refresh rate. True visualization speed can be reflected better. 
What is reflected in Table 2 is that the efficiency of rendering 
point image data. According to the size of point sets after the 
LOD select the frame rate of valid point is different. Guarantee 
the basic premise of rendering quality, the rendering speed meet 
or exceed 10000000 (points/second) in our experiment. It is 
more than 2 times faster than Reference 15(ZHANG 
Long, ,ect,2005), and more than 6 times faster than Reference 
16(L. Ren, ect, 2002). Total time of LOD data retrieval includes 
multi-station frustum cutting, LOD selecting and occlusion 
culling, 
  
  
  
  
  
Row Total : Total 
; Point ; 
File number number time of 
2 Data Number Frame 
Size/ Blocks & of of actual d LOD rate/fps 
M column effective ; Data P 
: rawing : 
number point retrieval/s 
40000- 110- 
18.52 530* 2 ; 
1 530*789 35806 200000 0.04318 458 
121*95 
269.1 2963*60 200000- 
3 5 ; 
4 12 7 5347765 350000 0.78731 30-80 
Sires 
1682*86 
421.6 $ 550000- 
7 568*2 T - 
0 se 76 7774564 1340000 0.74863 14-50 
  
  
  
  
  
  
  
  
Table 2.Rendering efficiency statistics of point image model 
data using the proposed algorithm 
The algorithm that this article presents supports to render huge 
Point image model data. If the size of point’s number is larger 
than a threshold it will retrieval a certain level’s data from 3D 
R-Tree and QMBB-Tree. So it is able to maintain a high frame 
rate with acceptable rendering quality. As shown in the Figure 6 
the left is whole point image model of the Hall of Supreme 
Harmony in Forbidden City, the file size is 1.54G, it is 
Composed of 241596602 effective points, the valid quantity of 
3D points is 10711 195; the right is whole point image model of 
Zhonghedian, the file size is 4.74G, it is composed of 
2038308028 effective points, the valid quantity of 3D points is 
3940690. 
, 
  
  
  
  
  
  
Figure 6 Overall visualization of point image models 
4. CONCLUSIONS AND FUTURE DEVELOPMENTS 
The algorithm can read huge point image data and construct 
OMBB tree spatial index quickly at the same time. It accesses to 
organized spatial index data and point cloud data with 3D R- 
tree and QMBB-tree hybrid index. It can avoid unnecessary 
LOD data backup in external memory and the redundancy of the 
sampling points. It can save the space of external memory and 
main memory. Its query efficiency is higher in visualization 
operation and data structure is simple and effective. Under the 
premise of basic rendering quality it achieves higher rendering 
efficiency. The security of data and concurrency are ensured 
while taking advantage of commercial database to store spatial 
data. However, network bandwidth will limit transmission 
speed of point image data. It maybe affects the speed of point 
image model of real-time visualization. 
With the rapid development of LIDAR data acquisition and 
processing technology, the data amount of a variety of spatial 
data and non-spatial data will continue to increase. So we need 
to consider the distributed and grid database management. 
Aiming to rendering quality and rendering efficiency a new 
GPU programmable means and adaptive point image model 
rendering mode should be used. At the same time, CUDA 
parallel computing architecture will be developed and applied 
for higher quality and efficient visualization systems. 
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Zhang Fan, Huang Xian-feng, Li De-ren, 2009. Spherical 
Projection Based Triangulation for One Station Terrestrial 
Laser Scanning Point Cloud[J]. Acta Geodaetica et 
Cartographica Sinic. Vol.38( 1). 
Mandow, A., Martínez, J.L., Reina, A., and Morales, J,2010. 
Fast range-independent spherical subsampling of 3D laser 
scanner points and data reduction performance evaluation for 
scene registration. In Proceedings of Pattern Recognition 
Letters. 1239-1250. 
ZHENG Kun, ZHU Liang-feng, WU Xin-cai, LIU Xiu-guo, LI 
Jing. Study on Spatial Indexing Techniques f or 3D GIS[J]. 
Geography and Geo-Information Science. Vol.22 No.4, July 
2006. 
HE Zhen-wen, ZHENG Zu-fang, LIU Gang, WU Chong-long, 
2011. Dynamic Generalized List Spatial Index Method. 
Geography and Geo-Information Science. Vol.27( 5),pp9-15. 
Li Qingquan, Yang Bisheng, Shi Wenzhong, Li Zhijun, Hu 
Qingwu, 2003. The theory and methods of spatial data 
acquisition, modeling, visualization[M], Wuhan University 
publication. Wuhan: Wuhan University Press. 
Shi Wenzhong, Wu Lixin, Li Qingquan, Wang Yanbing, Yang 
Bisheng, 2007. Models and Algorithms for Three Dimensional 
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Electronics Industry. 
  
  
  
  
  
  
  
   
    
   
  
    
   
   
    
    
  
    
    
   
    
    
   
     
    
     
   
   
    
    
    
   
     
   
     
    
   
    
     
      
    
     
     
    
   
    
     
    
 
	        
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