model of the environment-behaviour interaction developed by
Kitchin (1996) which suggests that knowledge acquisition of
the environment is derived through emotionally biased memory-
processing systems.
4. CONCEPTUAL STRUCTURE
Emotional response to space can be characterized by its emo-
tional significance for an individual, wheras a physical connec-
tion to the environment does not exist. The individual moulding
of an objects' emotional significance can be further classified to
direct-, indirect- and collaborative response according to the
form and status of physiological development (Davidson et al
2006).
Direct responses to space or spatial objects are created by di-
rect episodic experiences, thus form direct episodic memories.
The dependency on time is source for further determination to
"history based episodes", which bases on individual experiences
in the past, and “current episodes”, where current emotions and
experiences build up new landmarks within the personal
knowledge base.
Indirect landmarks are built up by “third party events”,
which form some kind of semantic memory based on third party
narrations. The creation of indirect semantic landmarks may be
achieved by personal narrations of others, where variations of
emotional response depending on the basis of relation-
confidence are expectable, or factual knowledge extracted from
different kind of media, like books, data, news, etc..
Collaborative responses to space are the result of demo-
graphic reasoning. Although this class seems to consist of an
external, thus non individual, component, this is the result of
stochastic evaluation. Actually no physical obvious relations,
but physiological accordances among the user-group to specific
objects or behaviors may be observable. The result of these
observations describes social landmarks, which should have
strong relations to individual episodes and the internal
knowledge of the individual.
In order to serve as additional “layer” or landmark for navi-
gation tasks each of these classes need to have a link to space.
This reference to the external, real environment may be in form
of a direct or indirect connection to or description of space with
various granularities and degree of emotional response. As next
step an empirical verification of the concept with various user
groups and different scenarios is aimed at.
5. openemotionalmap.org
Environmental factors, such as safety, convenience, and attrac-
tiveness, are relevant for the perceived route quality in pedestri-
an navigation (Schmidt et al., 2011).
Although these factors are not emotions itself, they are affec-
tive evaluations caused by the environment. In a current project
at Vienna University of Technology (“EmoMap-Project”), the
aim is to gather emotional responses evoked by the environ-
ment. These emotional responses to space will be therefore
modelled as a person’s evaluation of affective qualities. The
methodolody consists of user-centered approaches including
user evaluations of the environment by ratings. We expect the
collected data to be — at least to some extent - “cleaned” from
non-spatial feelings of the person. According to Russell (2003)
affective qualities are routinely evaluated anytime. We therefore
expect to collect data, which is easily reportable by anyone, and
present at any time. For gathering this affective information, we
will use a crowd sourcing approach to get a high volume of
data.
Self reports are the most promising method, since people can
simply and freely contribute via their own mobile application
any time and anywhere. People's perception of affective quality
will be measured by implementing a Semantic Differential
(SD), invented by Osgood et al. (1957), into a mobile applica-
tion.
After implementing the preliminary emotion model into a
prototypical mobile application, the usability, as well as the
emotion and location model is currently examined by using the
application in the study area of Vienna. First results from peo-
ple's affective responses to space are analysed currently. Pre-
liminary results from user's responses and correlations between
the parameters suggest to aggregate, and further reduce the
number of parameters.
5. CONCLUSIONS
The inclusion of emotional layers and landmarks in multi-
media, multi-sensory ubiquitous cartographic technologies, such
as LBS, is expected to provide a deeper understanding of navi-
gation, way finding and conceptualizing of space. This
knowledge will provide direction for the selection of content
use in development of ubiquitous cartographic supports for both
the real and virtual worlds. That is, this knowledge may lead to
both the development of augmentation devices for those who
have difficulty in way finding, as well as a means of enhancing
the experience for the user.
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