0° +23.6°
EQUINOX OR MID — POSITION SUMMER SOLSTICE
OF THE SOLAR/LUNAR CYCLES
Solar markings at midday
WINTER SOLSTICE
-23.6°
0° +18.4°
EQUINOX OR MID — POSITION MINOR STANDSTILL
OF THE SOLAR/LUNAR CYCLES OF THE MOON
Solar/lunar markings at rising
MAJOR STANDSTILL
OF THE MOON
+28.7°
Figure 3: The solar and lunar markings at the spiral of the Sundagger-Site.
Right: Formation of solar and lunar shadowl/light patterns by the three slabs near
meridian passage (upper) and at rising (lower). Left: Schematic of the resulting patterns
on the spirals at the indicated declinations and seasons (see Sofaer et al. 1979,).
Illustration by Pat Kenny, cc: The Solstice Project (Sofaer et al., 1986).
Date 1979 1983 1986 1986 1987
Camera Kelsh K-470 Wild P-32 Hasselblad Rollei Rollei
Calibration No Yes Bad No Yes
Targets Yes Yes Yes Yes Yes
Control No Yes No No No
Coverage General & Everything Everything Interior General
Lunar Edge
Image Quality Good Excellent Good Good Good
Table 1: Comparison of the photographs of the Sundagger-Site captured by different
parties (courtesy of VEXCEL, Boulder, CO).
The strict analytical derivation of a triangular network
of that kind through given reference points is an ambiguous
problem. It would have required a lot of programming and
developmental effort. Furthermore, we wanted to take
advantage of existing software and avoid the
implementation of new functions. This was especially
important as we wanted to visualize the surfaces in
perspective views.
We selected Intergraph's InRoads program to create the
triangular network, and Model View to display the shaded
model. As InRoads is limited to single surfaces above the
datum plane the points representing the slabs had to be
separated into various subsets, each based on an individual
reference plane.
Once the triangulation of each subset was completed in
a local reference system, the points were transformed back
into the original system. The connections between points,
which actually define the triangular surface, were
maintained. Figure 4 shows a shaded view of the
Sundagger Site as it was created by MicroStation.
To visualize all details of the site a video-animation was
created, which moves the viewer all around the slabs and
even in between the gaps so that the spiral can be seen.
Furthermore, we experimented with moving each slab
separately. This was used to demonstrate the possible
creation of the Sundagger Site. The formation of the three
slabs was originally attached to the overhanging rock to the
left of the existing site. Archaeologists assume that the
slabs fell straight down and were somehow moved to the
current upright position. Again, we created a video-
animation to demonstrate the theorized motion of the rocks
in the computer.
5. SHADOW CASTING
In order to better visualize and verify the functioning of
the Sundagger Site, the casting of the shadows that create
the dagger on the spiral was simulated. This can be done
by the ModelView software using the 3-dimensional
surface model generated previously. Due to some
limitations of this package, such as the requirement to
define illumination angles to the nearest degree, and the
very time-consuming ray-tracing which is performed to cast
shadows, we looked for an alternative.
A few years ago, when the first attempts were made to
reconstruct the Sundagger Site, a shadow-casting program
was written by Erich Brechner, a computer-engineer now
employed by Boeing. It runs on Silicon Graphics
workstations and casts the shadows of the rock onto a user
defined plane. The direction of the illumination source can
be defined either as a date and time for the sun, or as the
lunar declination. The surface of the rocks is not needed
for this program, which finds the outline of the projected
shadows simply from the group of points that defines a
slab. The combination of these shadows results in the
sundagger projected onto the spiral which is lying in the
projection plane. Although this is a simplification of the
real situation, as the spiral is not completely flat, but rather
spherical, the results proved satisfactory.