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The combination of the different tools and
workstation concepts into one digital workstation is
the unavoidable next step in improving the skills of
creation, visualization and management of
photorealistic data of real world objects like our
growing cities.
Genenc 30 C^, Ajo Ang : rectorsie
Hyper ecy Far conces ,
CITY'S TECHNICAL DIRECTORATES
Fig. 4: Synopsis of the proposed geo server concept
Outlook
In the context of computer graphics applications
the detail of geometry, the existence of texture
and the computation of shadows and participating
media like fog, clouds etc. is not only an issue of
creating the object's model, but also an issue of
rendering throughput. We are now at the beginning
of a process where hardware and software
developements are needed to meet the high
requirements of human users in virtual and
augmented reality applications and of course in
visualization of existing objects and environments
using digital methods. The 3D data, equiped with
photo-realistic texture and managed via a
distributed computer network environment, will not
only present the geometric relationships in a city.
It will permit to create photo-realistic renderings
for various tasks.
Linked with currently growing informaton and
service systems (e.g. tele-shopping and tele-
banking) the 3D information system wil be
integrated into a multi media system and - based
on the broad appeal of photorealistic data - find its
way into commercial use.
References:
[Duracher et al. 1996] Duracher P., M. Maresch,
Recording Indoor Scenes using a rotating
Camera with linear CCD Array, accepted
paper to ISPRS 1996, Com. |, Wien 1996
International Archives of Photogrammetry and Remote Sensing. Vol. XXXI, Part B3. Vienna 1996
[Fórstner et al. 1993] Fórstner W., R. Pallaske,
Mustererkennung und 3-D Geoinfor-
mationssysteme, ZPF, 5/93, Karlsruhe
1993.
[Gruber et al. 1995a] Gruber M., S. Meissl, R.
Böhm, Das dreidimensionale Stadtmodell
Wien, Erfahrungen aus einer Vorstudie,
VGI, 1+2/95, Wien 1995.
[Gruber et al. 1995b] Gruber M., M. Pasko, F.
Leberl, Geometric versus texture detail in
3-D Models of Real World Buildings, in
Automatic Extraction of Man-made
Objects from Aerial and Space Images,
Monte Verita, Birkhauser Verlag, Basel
1995.
[Gülch 1992] Gülch E., A knowledge based
approach to reconstruct buildings in digital
aerial images, KLI - Stockholm 1992.
[Kofler et al. 1996] Kofler M., H. Rehatschek, M.
Gruber, A Database for a 3D GIS for
Urban Environments supporting
Photorealistic ^ Visualization, accepted
paper to ISPRS 1996, Com. Il, Wien 1996
[Lang et al. 1993] Lang F., W. Schickler,
Semiautomatische 3D-Gebäudeerfassung
aus digitalen Bildern, ZPF, 5/93, Karlsruhe
1993.
[Leberl et al. 1994] Leberl F., M. Gruber, P.
Uray, F. Madritsch, Trade-offs in the
Reconstruction and Rendering of 3-D
Objects, Mustererkennung ‘94, Wien 1994
[Maresch et al. 1996] Maresch M., P. Duracher,
The Geometry of a Vehicle Based 3 Line
CCD Camera System for Data acquisition
of 3D City Models, accepted paper to
ISPRS 1996, Com. |, Wien 1996
[Pasko et al. 1996] Pasko M., M. Gruber, Fusion
of 2-D GIS Data and Aerial Images for 3-D
Building Recon-struction, accepted Paper
to ISPRS 1996, Com. Ill, Wien 1996