Full text: XVIIIth Congress (Part B4)

  
vectors. By applying orthogonal base vectors the matrix for 
the base vector transform is identical with the coordinate 
transform matrix. The base vectors to be orthogonalized 
are vectors defining two faces with the given three points 
Py, P», P3 (see fig. 2) of the (planar) face as well as the 
standard vector for the face. For the orthogonalization the 
Schmidtsche orthonormalization procedure is used. The nor- 
malization part can be omited. 
  
ey=b, 
= — 
  
ey-b, x 
Figure 2: One of the faces and the resulting base vectors 
By stepwise orthogonalization the orthogonal base (bi, b», 
bs) is achieved: 
Vi = P P» 
V2 = Pi Ps 
V3 = V1 XV2 
In the last equation the calculation of the last positions does 
not apply as the numerator turns zero, this means the or- 
thogonal base vectors b1, b; are perpendicular to the origin 
vector vs. 
  
bi = VL 
b 5 7 tin: 
I n 
For transformation between base B = {e,,ey,ez} and 
B* — (bi , b; , bà) the following equation is applicable 
bi ex 
bs = A ey 
bs ez 
As the base vectors of the initial coordinate system cor- 
respond to the identity matrix it can be stated that À is 
identical with the new base vectors. As to transform the 
coordinates r1, T2, z3 into the new coordinate system, the 
transposition of the inversion of A has to be found. The 
base vectors of the new coordinate system are orthogonal to 
each other, therefore the transformation matrix, consisting 
  
of these vectors is also orthogonal. The inverse of an or- 
thogonal matrix is its transposition, i.e. the matrix of the 
transformation of the base vectors and the coordinates is 
identical. 
xi xi 
x2 ] —AÀAl, xa 
X3 Xs 
Instead of three rotations obtained by trigonometric calcu- 
lations only the basic arithmetics are required. 
To put the second face perpendicular to the xz - plane, a 
second time the orthormalisation procedure has to be ap- 
plied. The normal vector orthogonal to the face will be one 
of the new base vectors. Orthogonalisation and coordinate 
transforms are performed analogously. 
If both faces are already in the xy - plane, 2D operations 
can be used to compute the intersection. Otherwise three 
projections as explained in the following will be used (see 
fig. 3). 
Using the projection onto the yz - plane the face F; appears 
as a line, face F5 still appears as a face. The resulting inter- 
section of line and face are one or more intervalls along the 
y-axis. Inside these intervalls an intersection is possible but 
not necessary. 
The projection onto the xz - plane results in a single x-value, 
the value where both lines representing faces intersect. This 
point is also only a prerequisite to calculate the intersecting 
lines. 
In the last projection onto the xy - plane lines are drawn 
parallel to the y - axis along the previously determined inter- 
valls. The intersection between these line segments and the 
second face F» results in the intersecting line between both 
faces. This calculation can be performed by 2D operations. 
In the case of Smallworld GIS the class sector.rope and 
its method all intersections(other.sector.rope) may 
be used. 
4 IMPLEMENTATION IN 
SMALLWORLD GIS 
1 
Smallworld GIS provides an outstanding programming en- 
vironment not only for application development but also for 
system development. The extension by 3D functionality is 
facilitated by 
e the usage of only one language for system and appli- 
cation development 
e the creation of more specialized subclasses in the 
object-oriented framework 
e the availability of the source code for all but the kernel 
classes 
e the interactive development environment (e.g. class 
browser) 
The library installed with the GIS uses the X11 windows 
system, a proprietary relational database and classes for col- 
lections (ie. a collection of objects like vectors with fixed 
size, stretchable vectors, hash tables, queues and sorted col- 
lections). 
lSince Version 2.1.2 it is possible to use a z - coordinate in Smallworld GIS. For its implementation some new classes have to be introduced. 
Genuine 3D functionality is only realized on the level of the 3D coordinates, i.e. its not possible to model body-shaped objects. 
International Archives of Photogrammetry and Remote Sensing. Vol. XXXI, Part B4. Vienna 1996 
  
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