PHOTOREALISTIC TERRAIN VISUALIZATION USING METHODS
OF 3D-COMPUTER-GRAPHICS AND DIGITAL PHOTOGRAMMETRY
R. Würländer!, M. Gruber?, H. Mayer!
! Lehrstuhl für Photogrammetrie und Fernerkundung
Technische Universität München
Arcisstr. 21, D-80333 München
Tel: +49-89-2892-2671; Fax: + 49-89-2809573
E-mail: {roland,helmut} @photo.verm.tu-muenchen.de
?Institut für Computerunterstützte Geometrie und Graphik
Technische Universitát Graz
Münzgrabenstr. 11, A-8010 Graz
Tel: + 43-316-8735011; Fax: + 43-316-8735050
E-mail: gruber@icg.tu-graz.ac.at
Commission IV, Working group 4
KEY WORDS: Visualization, Vegetation, 3D Computer Graphics, Digital Photogrammetry, DEM, Orthoimage,
Planning, Texture Mapping
ABSTRACT:
Photorealistic, i.e. highly sophisticated visualization of the terrain is an important tool for flight simulation or, like in this
paper, for the evaluation of changes resulting from planning for land consolidation or afforestation in rural areas. Basic
input components for the visualization of these areas are land use data from a geographic information system (GIS),
information about the terrain surface given by a digital elevation model (DEM), as well as aerial and terrestrial photographs.
Mapping digital orthoimages as texture onto the terrain surface is a first step towards photorealism. A new approach is
proposed which is based on the replacement of unfavourable effects like shadows, displacements or occlusions caused by
three-dimensional (3D) objects in the orthoimage by information from other images or from adjacent regions employing
methods of digital photogrammetry. Using the resulting improved orthoimage together with methods of 3D computer
graphics for the modeling and rendering of the 3D objects leads to highly realistic visualizations of the scene.
1. INTRODUCTION
Photorealistic visualization of the terrain by means of me-
thods from 3D computer graphics is used in many discipli-
nes (cf. Foley et al, 1990, for an overview). It is an important
tool for flight or battlefield simulation, the planning of roads
or buildings and also in the movie industry, to mention only
a few. The application more closely examined in this paper
is the visualization of changes within rural landscapes re-
sulting from plannings for land consolidation or afforesta-
tion. It can be used to evaluate the plannings as objective as
possible as well as to promote the results in the public.
Most of the disciplines mentioned above aim at highly
realistic landscape visualization in real-time. Until now
real-time is not possible for photorealistic presentation of
existing landscapes, but it can be assumed that future gene-
rations of high-end graphical workstations will be able to
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achieve simultaneously the goals photorealistic presentati-
on and real-time.
Up to now different kinds of simplifications are necessary.
If the goal real-time has to be met, e.g. for flight simulation,
the geometric and radiometric modeling can not be done as
accurately as necessary for highly realistic visualizations. If
the goal photorealistic presentation is more important, e.g.
in movie industry, real-time effects only can be achieved
using pre-calculated views. This means that animation is
possible, but real-time calculation of the views is not.
When methods of computer graphics are used for visual
interpretation of planning tasks for rural areas, photorea-
listic representations are demanded. Real-time computing,
. however, is not an important issue.
The paper is organized as follows. In section 2 the data used
for the scene description and in section 3 the modeling
International Archives of Photogrammetry and Remote Sensing. Vol. XXXI, Part B4. Vienna 1996