Full text: XVIIIth Congress (Part B4)

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strategy together with basic results are given. The enhance- 
ment of the orthoimage used as texture and the photo- 
realistic visualization of 3D objects are presented in sections 
4 and 5. Concluding remarks and an outlook are given in 
section 6. 
2. DATA FOR SCENE DESCRIPTION 
Photorealistic visualization requires high effort for geo- 
metric and radiometric modeling of the scene, i.e. it strongly 
depends on the available data representing the landscape as 
good as possible. Using data bases for DEM and land use 
based on GIS is a proper starting point. However, 3D 
models for objects projecting from the terrain surface like 
buildings or trees are not yet available in existing DEM and 
GIS systems, although there are some considerations to 
achieve this goal (Fritsch/Schmidt, 1994). 
Data acquisition must be done seperately for the terrain 
surface and the 3D objects. The best possible data source is 
often photogrammetry, because from aerial and terrestrial 
photographs both geometry and texture of the objects can 
be taken. Automatic data capturing with methods of digital 
photogrammetry like image matching and image under- 
standing is increasingly practicable for this purpose 
(Grau/Tónjes, 1994, Collins et al, 1995, Lin et al, 1995). 
In the task of planning for land consolidation digital data 
are used more and more (Stark/Eder, 1992). DEM, stereo- 
models from aerial photographs of large scale, land use 
information and digital orthoimages are available. For this 
paper existing digital data (DEM and GIS) as well as color 
aerial photographs of scale 1:4000 were used. These data 
were provided for a land consolidation project around the 
village Marchertsreuth in Bavaria. By scanning the aerial 
photographs and calculating digital orthoimages rectified 
textures were generated. 
For 3D objects whose vertical sides were as usual not visible 
in the aerial photographs, it was necessary to take additional 
terrestrial photographs. In rural areas these are in principal 
farm buildings, woods, hedges and trees. As these terrestrial 
images are taken for the derivation of digital texture infor- 
mation, the use of a CCD-Camera is suggested. For this 
paper an analog camera was used. Digital information was 
received by scanning the photographs (photo-CD). 
3. MODELING STRATEGY 
Sophisticated scene modeling is the most important task to 
reach photorealistic visualizations. The main components 
of the modeling strategy proposed in this paper are shown 
in Figure 1 (the input data are shown in the first row). 
The 3D scene can be geometrically subdivided into the 
terrain surface as described by the DEM and the 3D objects 
973 
projecting from the terrain. In 3D computer graphics objects 
like the terrain surface usually are described as triangular 
strips or as quadrilateral meshes. In general the data structu- 
re of a DEM is very similar and can easily be transformed 
to this description. However, tiny structures are not con- 
tained in the DEM information. A geometric description of 
these structures requires a huge effort of data capturing and 
modeling. 
As photographs of the terrain represent besides radiometric 
information implicitly many geometric terrain features, 
mapping texture information based on digital images is a 
good idea (Eder et al, 1993, Leberl et al, 1994). It clearly 
increases the degree of realism for landscape visualization. 
Mapping texture information to the geometry of 3D objects 
aims at the same advantages (see also section 5). Therefore 
the basic modeling components, shown in the second row 
of Figure 1, are the terrain surface combined with a digital 
orthoimage and the 3D objects combined with the photo 
textures attached to their vertical walls. 
The view in Figure 2 is a first result based on this informa- 
tion. Similar visualizations have already been introduced by 
various authors (Grau/Tónjes, 1994, Faust et al, 1994). 
Tools for mapping of digital orthoimages or satellite images 
onto the DEM are also integrated into various GIS. 
As terrain visualisation by methods of computer graphics 
should be independent of the orientation and date of the 
  
  
  
Terr. Aerial 
photogr. photogr. 
Photo 3D : Digital 
texture — objects orthoimage . 
  
  
  
  
  
  
  
  
  
  
  
  
Enhanced 
| photo 
texture 
  
  
  
  
  
  
  
  
  
  
Figure 1: Components of modeling strategy 
International Archives of Photogrammetry and Remote Sensing. Vol. XXXI, Part B4. Vienna 1996 
 
	        
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