Full text: Commission VI (Part B6)

  
Training (Barnicot, 1994) are often used. In this paper the term 
CAL has been adopted. 
The Laboratory of Photogrammetry of the National Technical 
University of Athens (NTUA), teaches Photogrammetry to 
classes of approximately 120 students of the 3rd and 4th years 
of the Department of Rural and Surveying Engineering. It 
occurs so that some of the basic functional problems of NTUA 
such as the large amount of students, or the insufficient 
instrumentation should be confronted with the introduction of 
new technological means for learning, educating, exercising 
and training the students with the help of computers. 
The application developed is a multimedia educational program, 
whose target is to provide the student with the opportunity to 
assimilate basic photogrammetric theories and comprehend 
the various application fields. The presentation of geometrical 
concepts in modern audio-visual ways is mainly attempted, 
whereas at the same time it demands the active participation 
of the user through interaction and obligatory exercises. The 
application has been designed for self-studying and self 
exercising by the student and has been named 
"Photogrammetrist v.1.0". A later modification of the existing 
program is expected to expand the potentiality of the system 
in researching or as a multimedia aid in classroom teaching. 
2. MULTIMEDIA AND AUTHORING SOFTWARE 
Computers alone cannot cause enthusiasm nor can they 
emphasise concepts. The messages should be transmitted in 
a way that causes and captures the user's attention, satisfying 
and stimulating his senses without misleading him. The 
concepts should be presented clearly, precisely and 
comprehensively. The power of information does not relate to 
the data but to the ideas, the senses and the actions of people 
who come into contact with it. The transmission of information 
can be executed efficiently, when it complies with four basic 
rules (Lindstrom, 1994): 
a. It should capture the attention of the audience. 
b. The messages should be precise and clear so that 
comprehension may be easily achieved. 
Cc. The agreement of the audience with the messages 
must be absolute (scepticism can destroy the 
sequence). 
d. The assimilation of messages by the user when 
combined with comprehension leads to knowledge. 
Modern computing provides the capability of multisensory 
communication, a characteristic of which multimedia 
technology takes advantage. Operating systems have since 
several years adopted the Graphical User Interface (GUI) 
based on the of Windows-lcons-Menu-Pointer (WIMP) 
environment. Thus it was possible to develop interactive 
teaching programs. The communication between the 
computer-teacher and the student does not take place within 
a certain order of questions and answers, or like a monologue. 
The interaction helps the user focus on the desired theme, 
while the computer can answer his questions instantly. 
Furthermore, navigation can be done by the user at his own 
learning speed, while cross-references between different 
topics are possible. Interaction has a significant role in 
education: Learning by acting is an old and proven principle in 
education. 
Multimedia applications are usually developed with the help of 
a suitable authoring software, which provides the necessary 
tools for integrating text, images, video, sound and animation. 
Multimedia provide communication with the user in many ways. 
Written text is only the 8% of communication. Sound and 
speech are the 36%, while the visual communication (graphics, 
images etc.) occupies the remaining 56%. Yet the integration 
of communication can only then be achieved, if it is close to 
human senses, i.e. to the natural way students interact. 
Interaction gives the ability to access information at the time 
and way the user desires. The great advantage of multimedia 
is that they combine the above mentioned features in a digital 
form, thus permitting their simultaneous use and direct access 
to information, provided by dynamic images with changes in 
shape, size, colour, use of sound, animation and video. 
On the other hand, in hypertext applications information is 
related to appropriate text and can equally easily be studied. 
A multimedia system (text, graphics, images, animation, 
sound, video) is not necessarily Hypermedia. Only when the 
user, by interacting with the system, takes control of a set of 
dynamic links, the system can be characterised as 
Hypermedia. The contribution of hypermedia to the teaching 
and learning process, is that it offers the means to organise 
"knowledge" in a way, it can easily and effectively be 
accessed. The author offers to the user the opportunity to 
navigate through a certain subject, by dividing information into 
modules and determining a set of nodes and links between 
them (Argialas 1992). Hypermedia is ideal for non-linear 
programs and random knowledge searching (Figure 1). 
Although hypermedia permits browsing through a vast amount 
of information, it is not the solution to efficient learning. The 
user can easily be misled and lost in a labyrinth of information. 
Freedom in accessing information has a price and the user can 
be lost in hyperspace. In a training, self-studying application, 
on the contrary, the interests that the program stimulates must 
be, in a way, unique. 
  
USER 
INTERFACE 
   
  
  
  
  
  
  
  
  
  
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| i ; 
Y Y 
BROWSING SEARCHING. À—— — — 
| ACCESSIBILITY 
bem — AND 
  
| VISUALISATION 
  
  
  
Figure 1: Structure of Hypertext non-linear browsing 
As already mentioned, on the opposite side of Hypermedia 
stands Computer Based Training (CBT). A CBT application is 
structured in distinct educational units (Figure 2). Each unit 
consists of subunits which can be displayed as progressive 
steps of successive ideas with an increasing degree of 
International Archives of Photogrammetry and Remote Sensing. Vol. XXXI, Part B6. Vienna 1996 
    
  
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