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ISPRS Commission III, Vol.34, Part 3B „Photogrammetric Computer Vision“, Graz, 2002
“THE RIGHT MOVE” — A CONCEPT FOR A VIDEO-BASED CHOREOGRAPHY TOOL
S. Zillner?, M. Gelautz^, M. Kallinger"
* Institute for Computer Science and Business Informatics, University of Vienna,
Liebiggasse 4, A-1010 Vienna, Austria - sonja.zillner(gunivie.ac.at
? Institute for Software Technology and Interactive Systems, Vienna University of Technology,
Favoritenstrasse 9-11/188/2, A-1040 Vienna, Austria - gelautz@ims.tuwien.ac.at
KEY WORDS: Video, Multimedia, Biometrics, Human Motion, Choreography, Dance
ABSTRACT:
In the context of a proposed project for a video-based choreography tool, we carry out video acquisition experiments with a Sony
DCR-VX2000 camcorder that operates at 25 frames/sec and a high-speed HCC1000 video camera with adjustable frame rates. We
perform tests with frame rates up to 462 frames/sec and observe that the performance of the Kanade-Lucas-Tomasi tracking
algorithm improves significantly as the frame rate increases. Furthermore, we demonstrate the application of an available dance
notation, the Labanotation, to the video-captured ballet scene.
1. INTRODUCTION AND MOTIVATION
Capturing human shape and motion from image sequences
constitutes an important topic in current computer vision
research. The recognition, analysis, and realistic modelling of
people from videos is required in a wide range of applications,
including man-machine interfaces, the creation of human
avatars, medical and sports analysis, or safety applications.
The proposed project focuses on complex movements of the
whole body as presented in the field of classical dance (ballet).
The subtleties of the human dance movement pose special
challenges during the motion capture and analysis procedure
which are not encountered in studies that concentrate on, e.g.,
human walking. The development of a tool that supports the
(semi-)automatic recording and annotation of dance sequences
would be of great interest to choreographers and dance
companies in order to achieve a reduction in time and cost of
rehearsals. This is particularly important if an existing repertoire
Is going to be put on stage again with a different choreographer
and/or new dancers. Beyond that, an archive of recorded dance
scenes along with extracted 3D position and motion data can be
utilized later by the choreographer as a computer-based creative
tool as well as for animation purposes.
Video-based motion capture for dance applications faces a
series of challenging questions such as
- What are the characteristic features of classical dance
movements and which of them can be extracted from the
video data?
- What would a suitable video acquisition set-up look
like (eg, number and type of cameras, spatial
arrangement, use of markers, etc.)?
: Is it possible to classify automatically the recorded
video scenes (e.g., to recognize all pirouettes?)
In order to describe the characteristics of a ballet sequence, we
will make use of available movement/dance notations (e.g.,
Labanotation), whose design goal was to provide a concise
description of the human body movement. These dance
notations may, for example, be exploited in order to determine
good marker positions on the human body. Section 3 describes
the Labanotation (Hutchinson 1991) - named after the Austrian
dancer and choreographer Rudolph Laban (1879-1958) - which
is nowadays routinely utilized by choreographers and dance
notators in order to annotate human body movement. In section
4, we report tests with different video cameras and examine the
effect of varying frame rates on the performance of an optical
tracking algorithm.
2. PREVIOUS WORK
A survey of different computer-vision techniques for human
motion analysis can be found in, e.g., (Gavrila 1999). Most
related research has been performed in the context of modelling
human movement for realistic computer animation (Liu et al.
1999, Plaenkers and Fua 2001). Only few publications have
addressed the field of dance. For example, (Suzuki et al. 2000)
aim to develop an interactive dance system that takes into
account the emotional state of a reference dancer by analyzing
his/her body motion. (Abouafa/b 1999) deals with motion
capture techniques in order to set up a dance performance in
which real artists interact with virtual dancers. (Moltenbrey
2001) describes the use of an optical motion capture system to
record the movements of famous pantomime Marcel Marceau in
order to preserve the artist's legacy for future generations.
A relatively new area of application is the development of
human-computer interfaces which take into account the human
body language. A related experiment is reported by (Nakata et
al. 1998), who propose to express a robot's emotion by its
posture and dance. The work is based on Laban's theory on
motion analysis and description. A system for generating
Labanotation from motion captured data is proposed by
(Matsumoto et al. 2001).
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