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Figure 1. A granite false-door of Amenhotep II, as discovered
in 1939 and the same in 1985
To counter this progressive and irremediable annihilation of the
material remains of the Past, Archaeology uses different
recording techniques. Contrary to a quite general opinion,
photography cannot ideally fulfil the purposes of the recordings
needed by Archaeology and Art History: it always privileges
one single plane of view, reducing the volume of the objects to
a 2D picture; thus, it often introduces some distortions (mainly
optical ones); it does not allow interpretative notation which
might help its reading; and, finally, the results of traditional
photography fade with time (silver halide emulsion, slide and
paper copy). Therefore Archaeologists and Art Historians
usually rely upon different complementing techniques of
recording by drawing, but all these graphic techniques have a
common rather poor flexibility in their management and their
set up, and, also, an unavoidable dependence on the subjectivity
of reading and rendering of a human operator (Traunecker,
1987; Loeben, 1996). In order to preserve a minimum of
accurateness, these drawing recordings are usually very slow,-
and thus very expensive,- a fact that gives rise to a real race
against time and the damages it can cause to historical
monuments exposed to modem pollution (physico-chemical and
tourist pollution). So recording in Archaeology and Art History
raises two essential problems, related one to the other: on the
one hand, the objectivity, and on the other, the speediness and
the flexibility of realisation.
3. THE SOLUTIONS OFFERED BY NUMERIC IMAGE
AND OPTOELECTRONIC TECHNOLOGIES
To overcome these inherent constraints of the traditional
recording techniques, it is necessary to use new technologies of
recording, processing and storing the data which define the
precise 3D shape of any archaeological object, and also the
associated thematic information (texture, color and structure
that are not only defined by the shape of the object...) present on
a photographic acquisition of it. So the solutions to the above
described problems will evidently come from the field of
Archaeometry, the use of scientific laboratory techniques to
investigate remains of the Past in an historical and
archaeological perspective.
Nowadays, numeric image technology offers an almost infinite
flexibility of use, with which traditionnal drawing techniques
cannot compete. And, unlike photographic images, digital
pictures do not suffer any natural damage that compromise their
"life time". Moreover, recent developments in Optics and
Optoelectronics allow now a real global 3D recording, in the
same time faster and more reliable. Coupling these new
technologies gives enormous advantages regarding the
flexibility and the easiness of recording, processing, reading and
storing; it also offers the possibility to imagine new ways of
publishing ancient monuments, in an electronic form, more
realistic, more accurate and more interactive, as a real 3D
structure and not anymore by means of fixed and inaccurate 2D
images.
4. THE AVAILABLE TECHNIQUES
There exist a few projects of global scanning of ancient artefacts
(Clarke, 1998; Taubes, 1999). They reveal the existence of
technological solutions to the fundamental problems raised by
the recording of archaeological and monumental heritage. But,
until now, none of the already available scanning devices is able
to work in real in situ conditions (for example under the
sunshine of Egypt), on large scale, and with the precision
needed for archaeological and art historical research. So above
all, they are some kind of laboratory apparatus, very difficult
and often impossible to use in normal archaeological context,
that is on site and on large scale. Thus the problem is still
unresolved.
Optical recording of the relief or the 3D shape of an object can
be achieved by using two principles: the stereoscopy and the
triangulation.
The first one, stereoscopy, requires, as its name tells, two views
of the same object but taken from different points of view
(stations). Using the parallax deformations, it is possible to
reconstruct the examined object in 3D. This very well-known
principle is amply used by human vision and is the basis of
photogrammetry. Some preliminary researches made by the
Department of Geomatics of the University of Liège (notably in
the SURFACES Laboratory [Service Universitaire de
Recherches Fondamentales et Appliquées en Cartographie et
Etude Spatiales ; dir. Pr J.-P. Donnay], in close cooperation
with the ICAUL [Interdisciplinary Center for Archaeometry of
the University of Liège; dir. Pr D. Allart; project dir. Dr
D. Laboury]) have shown that it is possible to find a solution to
the recording problem of Archaeology and Art History with
digital photogrammetry. The project aims to develop a
photographic set-up conceived in order to present a certain
flexibility and an easy handling which will unable the 3D
numerical recording of archaeological objects through a
terrestrial photogrammetric treatment in almost any in situ
conditions. It’s a three steps process applied to stereographic
pairs of digital photographs: internal orientation based on
camera calibration data, relative and absolute orientations, that,
in this specific case, can be trained and validated using accurate
topographical survey data. These steps are completed by an
automatic matching algorithm. It allows the production of a 3D
grid model that can be used to orthorectify the digital picture of
the sensed object. The accuracy of the 3D model and the one
shot recording area depend on the optical characteristics of the
camera and the camera-object distance. The tests performed
have produced a 0.3 mm precision model of a lm 2 area. So, the
coregistred thematical (texture, color and structure that are not
only defined by the shape of the object) and geometric