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4.5.2 Texture balancing and blending
Several images from different viewpoints have to be taken of
the object. The same spot pictured from different viewpoints
usually results in different colours due to different lighting
conditions. If several images are mapped on a single triangular
model, these differences create a visually very disturbing effect.
To reduce these effects, the images need to be balanced on a
global per image basis and finally blended locally along the
transition between images.
4.5.3 Texture mapping
The main purpose for image calibration is to map the image
onto the triangulated mesh. The texture mapping takes each
triangle in the 3D model and computes the corresponding
triangle in the 2D image, which is then mapped onto the 3D
model. If a 3D triangle maps into more than one image, one
image is chosen according to a set of confidence criteria (e.g.
size of the texture triangle, direction of the local surface
normal). Figure 4 shows three snapshots of the final textured
mesh created from the Mantova data set. Alternatively to
mapping the image on the mesh, the image calibration can be
used to create a depth map for the image from the range data, so
that the user can measure 3D coordinates in the original image.
Furthermore, the image can be used to colour the point cloud
with the true rgb values.
Figure 4: Snapshots of the final texture-mapped 3D model
created from the Montova data set.
5. USING THE MODEL
The data processing described in section 4 creates a texture-
mapped 3D model of the surveyed object containing the
complete geometric 3D information. This model can be used as-
is for visualisation purposes, however, for most applications the
user requires some tools with which he can extract application-
specific information. These tools should be easy to use, even for
a non-expert in laser scanning since the user of the final model
is often not the person who acquired and modelled the data.
This way the software becomes a virtual surveying tool, which
extracts the information from the computer model and hands it
over to standard CAD software for further usage. Examples for
useful tools for Cultural Heritage applications are:
• Point and distance measurements
• Area and volume measurements
• Interactive and automatic fitting of planes
• Creation of cross-sections
• Automatic extraction of orientation discontinuities
• Creation of ortophotos
• 3D visualisation of vector data (cartography)
Examples of applying some of these tools to the 3D models are
shown in Figure 5, Figure 6, Figure 7 and Figure 8.
Figure 5: Snapshot of the textured Hera model together with
vertical and horizontal sections, which were created
with the virtual Surveyor and transfered to Autocad.
Figure 6: A set of cross-sections that were created in the
Surveyor from the Mantova model and then
transferred to Autcad.