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DETAILED 3D RECONSTRUCTION OF MONUMENTS USING MULTIPLE
TECHNIQUES
Sabry F. El-Hakim, J.-Angelo Beraldin, Michel Picard
Visual Information Technology (VIT) Group
Institute For Information Technology, National Research Council Canada (NRC)
Ottawa, Ontario, Canada K1A 0R6
E-mail: {Sabry.El-Hakim; Angelo.Beraldin; Michel.Picard}@nrc.ca
Commission V, Working Group V/2
KEY WORDS: Cultural Heritage, Laser scanning, Three-dimensional, Reconstruction, Texture, Virtual Reality, Registration
ABSTRACT:
The use of 3D digitization and modeling in documenting heritage sites has increased significantly over the past few years. This is
mainly due to advances in laser scanning techniques, 3D modeling software, image-based-modeling techniques, computer power, and
virtual reality. There are many approaches currently available. The most common remains based on surveying and CAD tools and/or
traditional photogrammetry with control points and a human operator. This is very time consuming and can be tedious and sustained
effort. Lately, modeling methods based on scanners data and more automated image-based technique are becoming available. We
will discuss each approach and point out its advantages and disadvantages. We will then present our approach, which is a
combination of several technologies. The approach presented in this paper uses both interactive and automatic techniques, each
where it is best suited, to accurately and completely model heritage objects and sites. A highly detailed structure or site can be
modeled at various levels of detail. Image-based modeling may be used for the basic shape and main structural elements, and laser
scanning for fine details and sculpted surfaces. The results of applying this approach were very encouraging and several models were
created from sites all over the world. Modeling of the Abbey of Pomposa near Ferrara, Italy, will be presented as an example.
1. INTRODUCTION
Many cultural heritage applications require 3D reconstruction
of real world objects and scenes. The motives are numerous:
1. To document historic buildings, sites, and objects for
reconstruction or restoration if they are ever destroyed,
for example by fire, earthquake, flood, war, or erosion.
2. To create education resources for history and culture
students and researchers.
3. To reconstruct historic monuments that no longer exist,
or partially exist.
4. To Visualize scenes from viewpoints that are impossible
in the real world due to size or surrounding objects.
5. To Interact with objects without risk of damage.
6. Virtual tourism and virtual museum.
In general, most applications specify a number of requirements:
1. High geometric accuracy
2. Capturing all details
3. Photo-realism
4. Full automation
5. Low cost
6. Portability
7. Flexibility in applications
8. Efficiency in model size
The order of importance of these requirements depends on the
application, for example whether it is documentation or virtual
museum, but in many all are important. A single system that
satisfies all requirements is still in the future. In particular,
accurately capturing all details with a fully automated system
for a wide range of objects and scene remains elusive. For small
and medium sized objects, up to the size of human or a statue,
range-based techniques such as laser scanners can provide
accurate and complete details with high degree of automation
[Beraldin et al, 1999], but being relatively new technology that
is not produced in large quantities, they remain costly. They are
also not portable enough for a single person to carry around and
use in a manner similar to a video or digital camera. The
resulting model can also be inefficient for large objects. Image
based approaches entail widely available hardware and
potentially the same system can be used for a wide range of
objects and scenes. They are also capable of producing realistic
looking models and those based on photogrammetry have high
geometric accuracy. The issues that remain are the capture of
details on unmarked and sculpted surfaces and full automation.
Approaches that skip the geometric modeling step, such as
image-based rendering [Kang, 1999], are good for visualization
and limited walkthrough. However, the lack of geometric model
impedes the accuracy and the freedom to render the
environment from arbitrary viewpoints
Most documented projects on cultural heritage have used one
method or another, whereas very few have used a combination
of techniques. For example, a group from IBM [Bernardini et
al, 2002] used a combination of structured light 3D sensing and
photometric stereo to model Michelangelo’s Florentine Pietà.
Combining laser scanning with image-based modeling and
rendering [Sequeira et al, 2001] and image-based modeling with
image-based rendering [Debevec et al, 1996] have also been
reported. Our approach combines the following techniques:
• The basic shape and large regularly shaped details, like
columns, blocks and archways, are constructed from high-
resolution digital images. This is based on advanced
photogrammetry with several automated features that take
advantage of properties found in heritage structures.
• Fine geometric details, like sculpted and irregularly shaped
surfaces, are obtained by laser scans. This is combined and
integrated with the basic model created in the first step.
• Visual details on the geometric model are obtained from
image textures and reflectance models.