Gross - 2
1 Graphics Models for Vision
In the past decades, two research lines developed almost independently from each other:
The one, computer graphics, deals with the generation of images from computer-based
models and with the problem of describing these models efficiently using advanced calcu
lus. The other, computer vision, treats the inverse process of interpreting pixel-based
images, of extracting symbolic information and of recovering the underlying geometry.
Obviously, both disciplines are complementary parts of one common understanding and
they allow to trace the path from geometry to the image and back again. Later [1], in 1987,
scientific visualization was bom and defined as interdisciplinary research, comprising
methods from different fields.
Moreover, due to the increasing complexity of many advanced applications, scientists
from both areas began to take over some of the sophisticated techniques developed in the
past and formed a new research line: Visual Computing [5]. This newly created area targets
at promoting the interaction between graphics and vision, as illustrated in fig. 1.
Computer
Vision
Modeling:
-geometry
-topology
-physics
Fig. 1 Interactions between computer graphics and computer vision and the key role of
models.
It is clear, that there are many topics well suited for an essay on how graphics and vision
might fertilize each other, but one of the most striking ones are models. Models can be con
sidered in many different ways, depending on what the tasks are they have been tailored
for. Generally, in graphics we keep concentrated on either:
• Pure geometric models.
• Topology and advanced data structures.
• Physically-based models.