CIP A 2003 XIX 11 ' International Symposium, 30 September - 04 October, 2003, Antalya, Turkey
often uncertain data (Strothotte 1999). For eaxmple when doing
a reconstruction of an ancient site to show how it was in it’s
prime, then some go as far as proposing to use non-
photorealistic rendering of the 3D models to highlight the fact
that what we are showing is an interpretation of how the site
might have been and not necessarily a truth to be taken for
granted.
The virtual environment could be used to compare two different
reconstructions of the same object. By rendering both objects
in semi-transparent mode the differences could easily be
distinguished. All sorts of interactive tools for archaeologists
are possible. The whole process of reconstruction of the missing
pieces could be done in virtual mode and then recorded. Finally,
the video could be enriched with narrative that describes the
whole process and serves as a documentary. Integration with
haptics devices is another interesting area. The user would be
able to feel the shape of the object and the whole experience
becomes more believable (Bergamasco et al, 2002).
5. DISCUSSION-CONCLUSIONS
The paper presents a complete process of converting an
archaeological object (i.e. a tomb) to digital representation and
exploration of that site in a virtual environment. Starting from
scratch the spatial information is collected using
photogrammetric techniques. At the following reconstruction
techniques applied to create the 3D object model and then
visualization and animation techniques to illustrate a true
representation of the up to date situation.
References from Other Literature:
Bergamasco, M., A. Frisoli and F. Barbagli, 2002. Haptics
Technologies and Cultural Heritage Applications, In: Computer
Animation 2002, Geneva, Switzerland.
Boehler, W. and P. Patias, 2002. Proceeding of the Workshop:
Scanning for Cultural Heritage Recording, CIPA - ISPRS
Workshop, Corfu 2002.
Delaunay, 1934. Sur la sphere vide, Bull. Academic der Science
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Levoy, M., Pulli, K., Curless, B., Rusinkiewicz, S., Roller, D.,
Pereira, L., Ginzton, M., Anderson, S., Davis, J., Ginsberg, J.,
Shade, J., and Fulk, D. The Digital Michelangelo Project: 3D
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References from websites:
Ogleby, C., 1999. How real is your reality? Verisimilitude
issues and metadata standards for the visualization of cultural
heritage. Department of Geomatics, The University of
Melbourne, Australia
http://cipa.icomos.org/papers/1999cd/artigos/02/O_Ogleby.pdf
(accessed 26 Jun. 2003)
Knyaz, V. and S. Y. Zheltov, 2001. Vision based technique for
photorealistic 3D reconstruction of historical items, Moscow,
Russia.
http://www.gisdevelopment.net/application/archaeology/general
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Acknowledgements
The authors would like to thank Ass. Prof. Yiorgos
Chrysanthou from the University of Cyprus for his support and
contribution.