177
includes the mansion known as the house of Harlequin, the
famous mask from the city of Venice.
The village, dated 15th century, still presents signs of the
ancient architecture characterising the foreign-trade stations of
the republic of Venice. Some meaningful buildings of this
settlement have been surveyed for purpose of documentation
and preservation, using techniques of digital imaging
(Colombo, 1999).
The collected vectorial and raster information has been
processed inside the 3DStudio modeller in order to generate a
virtual photo-realistic reconstruction; this was performed
according to the tolerance values of a predefined level of
accuracy.
The documentation of details (roofs, etc.), the geometry of
which cannot be reconstructed by photogrammetry, is realised
with the support of surveying measurements and graphical-data:
this way the collected morphology is described by "synthetic
textures" rather than by "photo-textures".
So, the whole object is represented, but it's possible to
recognise at first sight all the zones acquired by different
precision techniques.
2D bitmaps and/or 3D models, produced by photo-textured
rendering, provide a "datum" for georeferencing historical,
architectural and thematical hypertexts inside Internet or in
Intranet databases.
The performed procedures were supported by well-known
packages, such as AutoCAD (graphics), 3DStudio (modelling,
rendering, texturing), Photoshop (image processing), Siscam
Archis and New Orthomap (imaging).
The mean photo-scale was set to 1:200; so the image processing
has involved pixels (colour RGB) sized to 25 pm (scanning
resolution at 1000 dpi), according to technical standards for
1:50 plotting scale.
The orthogonalisation of bitmap data for the building façades
(fig. 2, on previous page) has been realised by mosaicking
rectifications and/or ortophotos. These raster products were
then projected over the models of surfaces (DSM), the density
of which fitted the morphology of the walls. Applying these
imaging techniques, a photo-realistic model of the village has
been reconstructed.
It remarks, in a suggestive way, the great effectiveness of a 3D
bitmap description versus a traditional 2D vectorial
representation (Gruber et al., 1997).
The Harlequin site, as already said, has been realised by
FrontPage "Editor" and "Explorer" programs. The images
included in HTML documents are suitable for a visualisation on
PCs with standard graphical cards (resolution equal to 800 by
600 pixels).
Figure 3 (on previous page), performed in Netscape, supplies
the thematic map for an interactive visit inside the village.
The final structure of the site, with folders and files, is
described in figure 4 (on previous page).
Front Page provides tools for managing links to 3D VRML
models: these connections allow the user to move throughout
three-dimensional worlds and to live therefore suggestive
experiences and feelings inside virtual reality.
Figure 5 (on next page) shows in Netscape the global model of
the village, visualised with the support of the Cosmo Player
plug-in: the visitor of the site has at his disposal also this 3D
tool to make analyses and inspections.
4. FINAL REMARKS
The introduction of realistic models is getting an important
improvement to documentation, qualitative perception and
space analysis of objects.
It is well known the importance of spatial metric knowledge for
historical heritage, till now requested unfortunately in few
cases. Now, geomatic techniques can simplify the process of
survey. For instance, it's possible to reduce the use of
stereoscopic observation; besides, vectorial plotting can be
produced sometimes via software in a nearly automatic way.
This can be achieved performing edge detection over pre-
orthogonalised raster images (the package Cad Overlay by
Autodesk is suitable for these requirements).
It seems to lead to the development of "expert systems" also in
the field of survey and representation.
The new "distributed" photogrammetry directly involves the
end-user (historian, archaeologist, architect etc.) in the process
of documentation.
These changes should be cost-effective, make the geometric and
thematic analysis easier and faster, improve the level of
documentation and supply a photo-realistic three-dimensional
model with metric reliability.
Therefore, it will be possible to offer a more significant
knowledge of Cultural Heritage and guarantee its witness.
Moreover, historical buildings with a high "risk assessment"
will become visible also in a virtual way, creating a
"complementary" museology able to protect them without
subtracting their availability to every citizen.
5. REFERENCES
Colombo L. (1999): Photogrammetric imaging for virtual
reality: an example of settlement documentation. International
Archives of ISPRS, n. 32 - part 6w2,WG VI/3.
Colombo L., Marana B. (1999): Geomatics for Cultural
Heritage web sites. GIM International, n.3.
Gruber M., Pasko M., Leberl F. (1997): Geometric versus
texture detail in 3D models of real world buildings. Cism,
Udine, Italy.
Hoffman P. (1998): Netscape Communicator 4. Apogeo, Milan.
Karlins D. (1998): FrontPage 98. Apogeo, Milan.
Peterson M. T. (1998): 3D Studio MAX 2. Apogeo, Milan.
Tittel A., Scott C., Wolfe P., Sanders C. (1997): VRML 2. Me
Graw Hill, Milan.