226
we want to contemplate the view point also, for the local
reflection of very smooth surface, a better algorithm is the
Phong model:
I r = Ijw{i,}i)cos"a (82)
i n
where w(i,X) is the reflectance curve, being the ratio between
the reflected light and the incident one.
All the contributes can be considered with:
/ = K a I a + Ij(K d cos0 + K s cos"a)/d (83)
22. The animation
The visualisation on screen of a sequence of projection
frames, taken from points of views slightly different from
each other, with a frequency equal or greater than 20 slides
per second, gives the impression of animation.
The procedure for the animation is as follows:
select a path
select the virtual camera focal lenght
generation of two-dimension images along the path.
With the type of computer we used, an image is
generated in about 20 seconds of computation
input of the separated images in a commercial computer
program for the vision of the motion of the survey. In
this stage, the computes shows 20 images per second.
The duration of the scene is then 400 hundreds time
shorter than the computing time. If we used a computer
400 hundreds times faster, we could have interactivity.
THE EXPERIENCES
We present some examples of architectural surveys where the
virtual reality has been applied.
They are:
• Notre dame du haut chapel in France by Le Corbusier
• Passetto War Memorial, Ancona
• Flowers Market, Pescia
• G. A.Baxes, 1994 - Digital image processing, John
Wiley & Sons, New York
• J.D.Foley, A.Van Dam, S.K.,Feiner, J.F.Hughes 1990-
Computer Graphics: Principles and Practice, Addison-
Wesley, Readings
• R. C. Gonzales, P.Wintz 1987 - Digital image
processing, Addison-Wesley, Readings
• R. Marangoni, M.Geddo 1996 - Le immagini digitali,
Hoepli, Milano
• W. J. Mitchell, M. McCullough, 1995 - Digital Design
Media, Me Graw Hill, New York
• W.K.Pratt, 1977,- Digital image processing, John
Wiley & Sons, New York
• D.F.Rogers, J.A.Adams 1990 - Mathematical Elements
for Computer Graphics, McGraw-Hill International
Editions,
• A. Watt, 1993 - Computer Graphics, Addison-Wesley,
Wokingham
• A. Watt, M. Watt, 1992 - Advanced Animation and
Rendering Techniques: Theory and Practice, Addison-
Wesley, Wokingham
Conclusions
Computer graphics interests an increasing number of
disciplines. Mechanical designers, architects use it more and
more. Among the users of computer graphics a good place is
taken by operators of geomatics, like surveyors,
photogrammetrists, etc. Apart spirit levelling, any survey is
normally full three-dimensional. By tradition we were used to
represent it only in two dimensions in plans, front views,
cross sections. Now, by means of computer graphics and
virtual reality not only it is possible to represent it in more
realistic 3D-views but also to move it or to move around it to
achieving a better understanding and perception of it. The last
step could be the interactivity, were the operator can chose its
path a to walk along it. It is always possible from 3D model
to obtain the traditional views.
REFERENCES
• D. Ballard, H.C. Brown, 1984 — Computer Vision,
Prentice-Hall, Englewood