In: Wagner W., Székely, B. (eds.): ISPRS TC VII Symposium - 100 Years ISPRS, Vienna, Austria, July 5-7, 2010, IAPRS, Vol. XXXVIII, Part 7B
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similar in visual sense - so they represent GUMs of the same
class - if they have the same distribution of signal pairs in
cliques of the same type.
Let us assume, the more frequent a combination of signals for a
paiwise cliques r, the greater distance is observed between the
pattern's marginal frequencies and the marginal frequencies of
an independent random field (IRF). Therefore, texture sketch
corresponding to pattern S=s can be defined as follows:
Sketch (S=s \ w) =
={r*ER: Dist(UMd\ s),MP(d))-TRESH Sketch ,rCR}, (1)
structure is denominated by means of grey level, namely: the
darker raster structure element, the higher its significance for
visual content representation is. The outcomes of experiments
are evidence of strong similarity in sketches of the same class
patterns (class 1, Table 1) or even their full similarity (class 2,
Table 1), if class patterns are similar in more than one visual
criterion.
To the contrary, if class patterns are similar in one visual
criterion, significant elements of patterns demonstrate
difference in positions of window w (class 3, Table 1).
where R = ((m,n): m=0,...,M-l; n=0,...,N-l) is the finite 2-D
lattice of the size |/?|=M*A(
Dist(-,-) is the given type of distance between
distributions,
H^*(i/)s) - grey level difference histogram for
clique r*, deD,
MY(d)=(\Q\-abs(d))/\Q\~ are marginal frequencies of
IRF,
Q = {0,1,..., q max } is a finite set of grey levels q
in lattice sites (m,n),
D={-q m ax, •••,0,1,-.., qmax } - a set of grey level
differences,
w - the given proximity window,
TRESHskeich - the threshold for types of the sketch
cliques.
The application of the model (1) also means the implicit use of
perceptional data. It is evident that the more pronounced is the
linearity, regularity, orientation, etc. of textural pattern, the
greater will be the visual dissimilarity between the pattern and
an IRF.
Experiments with several textures allow to propose the
following steps to get texture sketch (Gimel’farb, 1999):
1. Compute grey level difference histograms for all
cliques in the proximity window.
2. Compute the distances between the grey level
difference histograms and marginal frequencies of
IRF.
3. Find the clique family, which differs the least from
the IRF (that is, corresponds to the least distance).
4. Compute the distances between the grey level
difference histograms and the clique family found in
3.
5. Compute the average distance AvDist and standard
deviation STD of the distances in 4.
6. Compute the threshold TRESH S ketch = AvDist+ STD.
7. Choose the clique families whose distances exceed
this threshold to represent the sketch.
Experiments to obtain texture sketch were carried out using two
types of model patterns:
1. Dissimilarity patterns allowing instantaneous (not
exceeding 200ms at a moment) separation from each
other (Marr, 1982).
2. Similarity patterns allowing to make separation only
after thorough study.
Table 1 represents sets of patterns according to the expert
classification (Ma, 1996) and contains significant structures for
diverse proximity; the importance of each element in the
Table 1. Classes of similar patterns and corresponding sketches
for 13x13 proximity window
The size of a proximity window w depends on the textural
pattern. The larger the window, the more accurate estimate of
the texture sketch will be, but also the slow will be the search
in SIDB. So the choice of the size of a proximity window