The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences. Vol. XXXVII. Part Bl. Beijing 2008
468
this method depends on the number of points shown in the of LiDAR data, we could draw the scene within an acceptable
screen, not the volume of data, that is, regardless of the amount time.
with display precision
with display precision
and screen buffer
Sum of Points
Render time(ms)
Sum of Points
Render time(ms)
109785
3183.41
38415
3293.98
49468
1617.26
14467
1646.21
20202
759.041
4259
769.161
7743
316.376
1207
320.897
2700
118.496
321
120.296
992
47.2825
85
46.4422
259
11.6568
21
12.4862
123
5.55098
11
5.99378
17
0.800381
4
0.850667
1
0.0798984
1
0.0804572
Table. 1. The parameter in the ways of taking 1.5 pixel precision, and 1.5 pixel precision with screen buffer:
6. CONCLUSION
This paper discusses several aspects in managing and
displaying LiDAR data, i.e., data partition using octree,
building local KD trees, improving the KD node, and
accelerating display of very large LiDAR data. Experiments
show that the approach is particularly efficient for very dense
points or points far away from the view point. The display time
for the whole scene no longer relies on the volume of data, but
on the amount of points shown on screen. Nevertheless, KD
tree hasn’t the ability to insert or delete data dynamically. More
efforts are needed for our methods to process LiDAR data more
dynamically.
Acknowledgement: The research is funded by the Chinese
National High-tech R&D Program (863 Program:
2006AA12Z151).
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