The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences. Vol. XXXVII. Part B5. Beijing 2008
Figue5. Comparison between primary scenes and
simplified scenes, a) Primary terrain scenes, b)
Simplified terrain scenes
The second experiment is performed on a data set that model an
area sampled ZhengZhou region in HeNan province, China. The
whole experiment area is about 400Km 2 . Each frame contains
about 2,000~3,000 triangles. Before simplified, the frame rate
can not beyond 4 Fps. After simplified the scenes, the target
frame rate equal to 8 per second (see figure 6).
5.2 Conclusion and future work
Rendering 3D large terrains on mobile devices is still
considered a formidable task. This paper proposed a solution for
3D visualization of data on mobile devices and we showed that
interactive frame rates could be achieved with relatively large
amount of displayed data. Around a tiling algorithm and a per
tile multi-resolution data structure, this paper designed an
adaptive technique to improve rendering efficiency. On the
other hand, the approach of simplify rendering scene rely on the
surface of terrains, so it won’t be very effective in mountain
area.
In the future, we will focus on the extension of our scheme and
use a multi-resolution data structure for the progressive and
adaptive transmission of each tile as well. In this way, the tiles
will be loaded only when needed. Moreover, this will allow a
faster loading of visible tiles and offer the possibility to load
farther tiles at lowest resolution. We can see how 3D graphics
as well as 3D visualization of data is becoming more and more
as common on mobile devices as on desktop computers.
REFERENCE
Figure 6: Comparison between adaptive rendering and primary
rendering
Arul Asirvatbam, Hugues Hoppe, Terrain Rendering Using
GPU-Based Geometry Clipmaps. PP. 27-45
Frank Losasso, Hugues Hoppe, Geometry Climaps: Terrain
Rendering Using Nested Regular Grids.
Joachim Pouderoux, Jean-Eudes Marvie, Adaptive Streaming
and Rendering of Large Terrains using Strip Masks
Jungwon Yoon, Jeha Ryu, A Novel Navigation Algorthm for
Locomotion Interfaces with Programmable platforms
Ming Fan, Min Tang, 2003. A Review of Real-time Terrain
Rendering Techniques, The 8th International Conference on
Computer Supported Cooperative Work in Design Proceedings,
pp. 685-691
Miran Mosmondor, Hrvoje Komericki, Igor S. Pandzic., 2006.
3D Visualization on mobile devices. Telecommun Syst,32, pp.
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