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fly-through of the 3D city viewing detailed models of cultural
heritage including temples, shrines, castles and modem
heritage buildings, with associated information. It also
provides walk-through of detailed streets and sites with
associated information.
The authors have created detailed models of the buildings and
streets along Shijo Street that visitors can enjoy walk-through
and even enter the Minami-za theater. A reconstruction of
Shijo Street in 1930s has been also created. They also can
enjoy walk-through and fly-through of Heian-kyo. Actually the
visitors to the site can enjoy Kyoto in different eras switching
one and another just by cricking buttons on monitor screens
(Figure 16, Figure 17).
Figure 16. Virtual Kyoto on the internet
(left: fly-through of Kyoto at present, right: walk-through of
Heian-kyo)
Figure 17. Walk-through in Shijo Street
(upper: at present, lower: in 1930s)
6. CONCLUSION
The research will continue to reconstruct the historical city of
Kyoto starting from the present going back to the past while
making more varieties of digital contents which constitute
urban landscapes of Kyoto at different eras. At the final phase
of the research, the authors intend to employ Virtual Kyoto as a
platform to integrate a large collection of digital archives of
arts and cultures in Kyoto. We expect that Virtual Kyoto will
be a base for a newly launched research project, “Digital
Humanities Center for Japanese Arts and Cultures” at
Ritsumeikan University.
The growth of the web-based 4D-GIS of Virtual Kyoto will
form a new base for museology (museum studies). We can put
various digital contents on our 4D-GIS. The system would
provide user-friendly interface to explore historical materials of
arts and entertainments in the geographical context of Kyoto.
This system also will play significant roles in the assistance for
urban landscape planning of Kyoto. Now in Kyoto we have
serious issues concerning historical landscape conservation.
Virtual Kyoto will support greatly making important decisions
regarding those issues through clearly contextualizing the
historical settings of Kyoto.
References from Journals:
Yano, K., Isoda, Y., Nakaya, T., Kawasumi, T., Matsuoka, K.,
Takase, Y., Kawahara, D., Kawahara, N., Inoue, M.,
Tsukamoto, A. and Kirimura, T., 2006. Creating virtual time-
space of Kyoto. E-journal GEO, 0(0), pp. 12-21.
References from Books:
Yano, K., Nakaya, T. and Isoda, Y. eds., 2007. Virtual Kyoto.
Nakanishiya.
References from Other Literature:
Takase, Y., Sho, N., Sone, A. and Shimiya, K., 2003.
Automatic Generation of 3-D City Models and Related
Applications, International Workshop on Visualization and
Animation of Reality-based 3D Models, CD-ROM, Tarasp-
Vulpera, Switzerland.
Takase, Y., Sone, A., Hatanaka T. and Shiroki, M., 2004. A
Development of 3D Urban Information System on Web,
International Workshop on Processing and Visualization using
High-Resolution Imagery, CD-ROM, Pitsanulok, Thailand,
2004.
References from websites:
Virtual Kyoto by Ritsumeikan University.
http://www.geo.lt.ritsumei.ac.jp/webgis/ritscoe.html
CAD CENTER Corporation.
http://www.cadcenter.co.jp
Acknowledgements
The authors’ gratitude goes the city of Kyoto, and NPO
Machiya-saisei-kenkyukai, who allowed us to use Machiya
Surveys results, as well as to Shochiku Co., Ltd., who allowed
us to use design drawings of Minami-za theater. All brand
names and product names are trademarks or registered
trademarks of their respective companies.
The project has also received financial support from the 21st
century COE program (Kyoto Art Entertainment Innovation
Research), the Global COE program (Digital Humanities
Center for Japanese Cultures and Arts) and the Academic
Frontier Project (Disaster Mitigation of Urban Cultural
Heritage) by MEXT.