The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences. Vol. XXXVII. Part B5. Beijing 2008
penetration causes systematic shift - both vary with marble age,
erosion, and surface dirt, but actual values are difficult to
determine due to lack of complete understanding of surface
response. Thus it is hard to completely correct this problem.
2.2 Data Processing
The huge data is impossible to process at the acquired high
resolution, yet processing at lower resolution affects accuracy
of operations such as registration. Reducing data size with
simplification technique must ensure no loss of important
details. Also combination of data taken by different sensors at
different resolution, accuracy, and viewpoints affect the overall
model accuracy if the quality of the different data are not
properly considered. Despite using several sensors, some gaps
and holes remained. This raises an important question: should
we fill those with interpolated, but possibly inaccurate, surface
patches or leave them out even though they may be visually
unpleasant? One solution is to fill the gaps but keep accessible
record of those uncertain filled areas.
2.3 Realistic Appearance
Photo-realism, defined as having no difference between the
view rendered from the model and a photograph taken from the
same viewpoint, goes much further than simply draping static
imagery over geometry. Due to variations in lighting, surface
specularity and camera gain settings, sensed colour and
intensity for a segment shown in images taken from separate
positions will not match. This is particularly problematic on
large open-air site like the Acropolis. Also, measurement of
surface reflection properties must be included for proper model
lighting. However, the texture images contain whatever
illumination existed at imaging time. Ideally this illumination
should be removed and replaced by dynamic illumination
consistent with the rendering point of view. Another problem is
that the range of brightness in the scene cannot be captured in a
single exposure by current digital cameras. This causes loss of
details in the dark areas (shadows) and saturation in the bright
areas (sun) if both coexist in the scene. It is thus important to
acquire high dynamic range (HDR) images to recover all scene
colours (Reinhard et al, 2005).
2.4 Interactive Visualisation
The ability to interact with 3D models is a continuing problem
due to the fact that the demand for detailed model is growing at
faster rate than computer hardware advances. The rendering
algorithm should be capable of delivering images at real-time
frame rates of at least 20 frames-per-second even at the full
resolution of both geometry and texture. We use the Atelier 3D
system, a view-dependent real-time system for multi-resolution
models. When at close up the full resolution is shown then it
decreases when moving away. It is based on the GoLD system
(Borgeat et al., 2007) described in section 1.3 above.
3. MODELLING FROM RANGE SENSORS
The steps for creating 3D models from laser scanning are well
established (Bemardini and Rushmeier, 2002). Here, we
summarise the acquisition, processing, and texture mapping of
data from such sensors as implemented in this project.
3.1 Field Work and Data Collection
As with this type of project, adequate planning before the actual
field work demands a systematic approach to identify the
proper sensor technology, estimate time for different scanning
methodologies, define quality parameters, etc. The fieldwork
must be completed within a specific time dictated by the
availability of equipment and support personnel, allowed access
to the site, and project budget. Thus, it is important to assemble
an optimum team on the site to handle all operations effectively.
Five days with three persons were spent as follow: one person
for scanning; one person for initial scan alignment (see section
3.2), data backups, and general guidance; and one person for
digital imaging for texture mapping and IBM.
To satisfy the project requirement, the Surphaser & 25HSX TOF
phase-shift based laser scanner was selected (Figure 5). It can
acquire the data at about 5 m range with a noise level of 0.25
mm (standard deviation), and accuracy of less than 1 mm
(maximum error). This has been verified with our own tests on
and off site in our 3D metrology lab (Beraldin et al., 2007).
Figure 6 shows the results of a test with the Surphaser* scanner
that confirms its ability to capture sub-millimetre details. Other
tested scanners failed to capture those details. However, to
achieve this accuracy on marble apparent laser penetration
errors (about 5 mm) must be corrected.
Figure 5. The Surphaser® 25HSX laser scanner
Figure 6. Validation test with the Surphaser*
Figure 7. Area captured by Leica & HD3000 laser scanner