3D Acquisition of Archaeological Heritage from Images
387
The following example was recorded at Sagalassos in Turkey, where footage of the ruins of an ancient fountain was taken. The
fountain video sequence consists ot 250 frames. A large part of the original monument is missing. Based on results of archaeological
excavations and architectural studies, it was possible to generate a virtual copy of the missing part. Using the proposed approach the
virtual reconstruction could be placed back on the remains of the original monument, at least in the recorded video sequence. The top
part of Figure 8 shows a top view of the recovered structure before and after bundle-adjustment. Besides the larger reconstruction
error it can also be noticed that the non-refined structure is slightly bent. This effect mostly comes from not taking the radial
distortion into account in the initial structure recovery. In the rest of Figure 8 some frames of the augmented video are shown.
6. CONCLUSION
In this paper an approach for obtaining virtual models with a hand-held camera was presented. The approach utilizes different
components that gradually retrieve all the information that is necessary to construct virtual models from images. Automatically
extracted features are tracked or matched between consecutive views and multi-view relations are robustly computed. Based on this
the projective structure and motion is determined and subsequently upgraded to metric through self-calibration. Bundle-adjustment
is used to refine the results. Then, image pairs are rectified and matched using a stereo algorithm and dense and accurate depth maps
are obtained by combining measurements of multiple pairs. From these results virtual models can be obtained or, inversely, virtual
models can be inserted in the original video.
This technique was successfully applied to the acquisition of virtual models of archaeological sites. There are multiple advantages:
the on-site acquisition time is restricted, the construction of the models is automatic and the generated models are realistic. The
technique allows some more promising applications like 3D stratigraphy, the (automatic) generation and verification of building
hypothesis and mixing archaeological remains with virtual reconstruction in video.
ACKNOWLEDGEMENT
Marc Pollefeys and Kurt Cornelis are respectively post-doctoral fellow and research assistant of the Fund for Scientific Research -
Flanders (Belgium). The financial support of the FWO project G.0223.01, the ITEA BEYOND of the IWT and the 1ST-1999-20273
project 3DMURALE are also gratefully acknowledged.
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