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RECONSTRUCTION OF ANCIENT OLYMPIA IN 3D COMPUTER GRAPHICS 
A Landscape Analysis of Classical Site 
Juko ITO", Kohei IWABUCHI? 
1) Assoc. Prof., Graduate School of Science and Technology., Kumamoto Univ., Japan 
2) Post Graduate Student, Graduate School of Science and Technology, Kumamoto Univ., Japan 
Commission V, working Group WG V/5 
KEY WORDS: Olympia, Computer Graphics, Archaeology, Classical Sites, Landscape 
ABSTRACT 
Olympia is one of the most famous sanctuaries in Greece, as well as the Acropolis at Athens, Delphi and Delos, and also certainly 
well known as the birth place of the ancient Olympic games. The Sanctuary continued almost one thousand years from the Archaic to 
Roman periods and transformed its landscape from time to time. Its buildings like the Temples of Zeus and Hera, stoas, treasuries, 
monuments, etc. However, for visitors and even for researchers it is very difficult to imagine how the site looked like in antiquity, 
because they are now completely in ruin. The authors reconstructed, in computer graphics, the topography and the buildings in 
Olympia, and tried to analyze its unique landscape of the site as the ancient visitors viewpoint. 
1. INTRODUCTION 
1.1 Problems 
3D computer graphics (CG) is now in use in every field of 
science and technology. As for architectural design it is used to 
show final views, exterior or interior, of buildings. It is very 
convenient tool for architects to check and correct their design 
in advance, and for clients to be able to have would-be views to 
be constructed. As well, concerning archaeology, especially 
classical archaeology, most of the sites are almost in ruin and it 
is fairly difficult to have vivid images of what they looked like 
in antiquity, especially for visitors who are not specialists it is 
almost impossible without help of reconstructed drawing. That 
is a reason why visualization of archaeological sites by 3D CG 
draws public attention recently. 
Perspective drawings in traditional way have been drawn to 
show how the sites looked like on the whole. As far as concerns 
Olympia, a classical site in Peloponnesos, Greece, there are 
some perspective drawings of the site, academic or 
non-academic, but they are drawn from one view point 
sometimes from in the air, because to show the site 
explanatorily on the whole. For the analysis of the landscape or 
townscape, three dimensional expression is definitely necessary 
to show the actual views from human viewpoints. Visualization 
of ruined sites in 3D CG helps people to understand much better 
together with the use of drawings and photographs of the sites. 
1.2 Objective 
The objective of this paper is to analyze the landscape of 
ancient Olympia using computer graphics. The ancient 
buildings at the site have been excavated by German 
archaeologists since 19" century, but their superstructures were 
gone and we can see only floors and traces of low walls, lying 
columns on the ground, etc. It is very hard even for specialists 
to imagine how the site looked like in ancient time when all the 
buildings and monuments were standing. We reconstructed all 
the buildings in Olympia in 3D computer graphics and analyzed 
the views of the ancient site from many different view angles, 
experiencing the space of the sanctuary as the ancient Greek 
did. 
The excavation of the site was started in 19" century by German 
archaeologists, The site, which was called Altis in antiquity, was 
a place of settlement from the prehistoric time and became a 
holy place in classical antiquity. The religious festival, which 
was called Olympic game and was held every four years, was 
well known to all the Greeks and they ceased fire during the 
game and participated in it. 
The site is on the plane at the junction of two rivers, the 
Kladeos and Alpheios. as Olympic game, is on the plane area at 
a junction of two small rivers. 
The present site of Olympia is covered by many pine trees, and 
the ruins of ancient buildings are located here and there among 
them. In addition, around the Zeus temple are scattered small 
monuments in jumble, and along its processional way the views 
change quite variably as the visitors proceed through the 
sanctuary. So, it is definitely necessary to make dynamic 
analysis of the landscape and 3D CG is quite effective for that 
purpose. 
1.3. Modeling 
The authors tried to model most of all the buildings in the 
Sanctuary at Olympia. The hardware for modeling is an 
ordinary windows machine, and software Autocad. The base 
map of the site is on the guide book of German Archaeological 
Institute. 1) The architectural studies for each building have been 
done by German architects and archaeologists, and their results 
were already published with plans, elevations and sections. We 
depend on these publications for all the architectural 
information of the buildings in the present paper. 2) 
2. SITE 
2.1 Location and History 
Olympia is one of the famous classical sites in Greece together 
with the Acropolis at Athens and the Apollo Sanctuary at 
Delphi. It was especially known as a place of Olympic game in 
antiquity. It is located in western part of Peloponnesos. The site 
is on the plane river bed of the Alpheios, where the Cladeos 
goes into it. To the north of the site is the low Kronos Hill. The 
history of the site goes back to the prehistoric period, and the 
ruins which we can see now are dated from Archaic to 
Hellenistic period. 
2.2 Buildings 
The site occupies the plane area of cene 1: at the entrance 
—385— 
  
  
 
	        
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