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Gross -1
3D Modeling and Approximation for Visualization
and Simulation
M. H. Gross
Computer Science Department
Swiss Federal Institute of Technology
ETH-Zentrum
8092 Zurich
Tel: +41 1 632 7114
Fax: +41 1 632 1172
E-mail: grossm@infethz.ch
Abstract
This paper elucidates the role of modeling from the point of view of visualization and
visual simulation. In a more general understanding, it exemplifies the increasingly growing
relationship of visualization on the one side, and of vision and electronic photogrammetry
on the other. Both research disciplines, which developed almost independently in the past,
can benefit from each other because the complexity of todays and tomorrows advanced ap
plications requires methods comprising algorithms and techniques from both disciplines.
Particular emphasis is given here to modeling, which plays a key role in both areas and
stands for the mutual fertilization to be achieved.
Especially, graphics models are stressed and it is illustrated, how to use them for effi
cient approximation and coding of 3D shapes. The scope ranges from the traditional para
metric B-spline model, via wavelet-based models to the physically-based shape coding
approach of deformable models. Where B-splines are still a flexible and easy to handle tool
for shape description the power of wavelet bases comes along with their inherent hierarchi
cal organization and their localization properties. Consequently, wavelet-based models
gain much attraction for coding and representation of very large data sets, such as digital
terrain models or remotely sensed images. Even more elaborated, deformable models in
corporate physics and are computed most elegantly in the space of finite elements. They
allow for the simulation of the behavior of complex 3D shapes under external forces. All
these paradigms are illustrated by various examples and it is outlined, what the key issues
of graphics and visualization modeling are and how electronic photogrammetry can help
to approach them.