Full text: New perspectives to save cultural heritage

CIPA 2003 XIX th International Symposium, 30 September - 04 October, 2003, Antalya, Turkey 
We now have to solve A-AM), where we are not interested in 
the most obvious case X=0. We will use the singular value 
decomposition (SVD) to compute the best solution, with X*0 
(Hartley, Zisserman, 2000). The SVD will be used to split the 
design matrix A into three new matrices U, D and V 1 , such that 
A=U D V r , where U and V are orthogonal matrices and D is a 
diagonal matrix with non-negative entries. From adequate 
literature we can learn that the solution to an equation AX=0 
corresponds to that column of the V matrix, which corresponds 
to the smallest value in the D matrix. 
The recently derived unknown vector X directly contains the 
elements of the desired normal vector, so that X=n. 
Figure 8: Surface normal vector from a T section of a cube. 
Figure 9: Surface normal vectors on a larger selection. 
The surface normal vector gives information of the direction, 
where a voxel is facing. So it can serve as a quality measure for 
visibility. When we simply calculate the angle between the 
surface normal and the ray of sight, it can tell us whether the 
voxel is ‘looking in our direction’. Hence, if the angle is small, 
it is facing the image, and if it exceeds 90° it can be considered 
hidden. 
Thus, if we project any surface voxel into two or more images, 
which are most likely to have the best view of this voxel, they 
should be considered similar with an appropriate similarity 
operator. The best images can be chosen upon the visibility 
information and the surface normal vector, described in the last 
chapter. 
Consequently, if the set of pixels or pixel regions respectively, 
are proven to be different, we can assume that the 
corresponding voxel is not part of the true surface. 
However, if the voxel projects into homogeneous regions of the 
image, the similarity operator will constantly return a high 
similarity value. There is no way to tell the correct 
correspondence here. 
Consequently, we can classify each surface voxel into three 
classes: surface voxel, non surface voxel, uncertain. Once a 
voxel has been considered surface voxel it should remain fixed 
and should not be evaluated again. Non surface voxels on the 
other hand will be erased and the voxels underneath become 
surface voxels and will be considered in another iteration. 
We can make use of line tracing when we encounter a non 
surface voxel. We define a reference image, which will result in 
a line from the images projection centre to the voxel. Now we 
can trace this line, starting with the voxel, away from the image 
into the object. For each voxel along this line, we calculate a 
new similarity value for the updated image projections. Where 
we find the maximum similarity exceeding a sensible threshold, 
we can assume it as the true surface and classify the 
encountered voxels accordingly. 
5. SUMMARY 
In this paper we presented several powerful tools which are 
useful in voxel based reconstructions. An experimental image 
acquisition setup was explained on which the introduced 
algorithms were tested. The shape from silhouette method was 
briefly explained since it was introduced in earlier works. 
Upon this approximated reconstruction, the line traversal is 
applied in many occasions such as visibility computation, 
texture mapping, similarity calculation. As an extension to 
visibility information, we introduced the surface normal vector 
derived from a regional section of surface voxels. All these 
methods are sensitive to the degree of neighborhood, which has 
been introduced in detail. 
We explained how the refinement algorithm makes use of these 
tools in order to improve the initial approximate reconstruction. 
4. REFINEMENT ALGORITHM 
As stated above, the shape from silhouette does not always 
recover the true surface of the object. Therefore, in those 
regions with a false surface we need to refine the carving. 
As a fact, only true surface points will be projected into 
corresponding image points, assuming correctly oriented 
images are provided.
	        
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