ISPRS, Vol.34, Part 2W2, “Dynamic and Multi-Dimensional GIS”, Bangkok, May 23-25, 2001
ed thousands of years
zation of the reality is
digital map/GIS is still
our goal, namely the
I research for 3D GIS
examples: a) Levels of
one, b) Symbolization
ition and simplification
provide an explorative
i operators have been
ess (Robert, W 1999).
il means, is extremely
aphers draw a reduced
tant features, simplify
features, and resolve
, no doubt, operator-
» are constantly built,
ilization capability for
field of generalization
iplications. Noticeable
marchers and some
I digital generalization
lowever, none of the
provided a set of tools
n needs. Aspects as
an problems.
I by both the existing
. The future availability
lowed us to realize our
GIS, will be the basic
are two niches in the
is of generalization in
i these theories have
id 2D GIS. Automation
digital map and 2D GIS
isic theories even there
;o be found. 3D GIS as
puter development will
the basic theories with
would be very valuable
or 2D GIS but also for
oduct. How to rule a 3D
jr its data, detail and
3, for instance, can be
only the walls and the
ndows, doors, even the
better to the user and
The research can be a
reference as a standard to the 3D GIS products designing and
accepting according to the purpose.
METHODOLOGIES
Methodologies of generalization for 3D GIS are studied from
four aspects in this paper.
1. Levels of Systems
In traditional 2D maps, also digital map/GIS, we use scales to
level the different levels of systems. We normalize the features
(size, symbol, etc.) for each scale. 3D GIS, however, has the
different characteristics with 2D map/GIS. In the first level
there are four levels normally have effects on the single steps
of the project realization and have to be heeded from the data
capture to the modeling up to the visualization of the feature.
The four levels are distinguished as global, area, town,
feature.
• Global
The lowest step of the detail classes is used to display the
large distribution from a large area to the whole world. In
this case, all the elements such as cities are show as a
symbol (symbolization of the features). Normally, the
function of this level is used to give the index to the system.
The feature is almost scaled down less than 1:100,000 and
the elements of the system are made up mainly of cities and
roads and other thematic features.
• Area
The second level is often to describe an area including one
or several first or second district of a country. At this level, a
few thematic elements are emphasized and the features in
the cities are more generalized to leave the main streets,
main buildings and thematic features. The features are
scaled from 1:100,000 to 1:25.000.
• Town
The more frequent useful level is used in the scale among
1:10,000 to 1:1,000. The level system is more detail to show
the basic elements in a city, especially the buildings. Some
basic characteristics are necessary such as geometrical
shapes were added to the buildings that were reconstructed
from ground plan and building height. In addition to this it is
possible to cover the single facades with a texture. An
additional presentation of streets facilities and objects of the
greens are possible.
According to the scale and the size of the features
(buildings), three sublevels are used to display them.
Block Model (BM): Presentation of the buildings as
block with or without shape of roofs, texture, spacing
between buildings and functions, mainly street
texturing and greens. The scale is about from 1:10,000
to 1:5,000.
Mixed Block Model (MBM): The middle sublevel
presents different buildings using the four kinds of
symbols. Some of the main buildings are separated
alone from the block. The scale is from 1:5,000 to
1:2,000.
• Feature
In this most detail class the area is defined in special rang
such as a park, a temple or a round of buildings and the
buildings are generated with a high level of realism.
Additionally, in comparison with Town level, more detailed
street objects (e.g. traffic-lights) and a more detail objects of
the greens (e.g. detail vegetation objects) are presented.
These objects are supplied with a photo-texture. Due to
large data quantities only a project related visualization of
small areas in this detail class is realized. The scale area for
these models lays between the 1:500 and 1:50.
Besides the defined levels above, a mixture of those is
possible, depending on the description of the task. Within a
certain frame, a flexible design of the respective detail class is
possible.
2. Symbolization
Symbolization is concerned with choosing the symbols, line
weights, marks, colors, etc. used to present feature
information. This component relates directly to aspects of
production, and focuses on the manifestation of the graphic
representation.
GIS itself is a collection of symbols to display the multi
dimension world. There are some kinds of conditions we use
symbol to show the feature, such as:
• The feature is so small that be displayed as symbol.
• The feature is too small to be displayed as real dimension
but it is very important for the purpose of the GIS, we use a
symbol to show it in the GIS.
• We want to emphasis or display feature such as gas station
in the transportation GIS, but unnecessary to separate the
building to around environment, for example, we do not
need separate a restaurant from a round of buildings.
There are 3+1 kinds of symbols using in GIS:
• Pictographic symbol describes the enlarged outside
volume model of the object and encoding on geographic
and space phenomena.
• Abstract symbol is the sketch chosen have a “natural"(or
at least readily learned) relation to the objects and
categories being symbolized.
• Authentic symbol is the conceptual constrains symbol that
operate directly upon the graphic depiction to maintain a
natural semiotic relation between the manifest symbol and
the visual expectations of the GIS user.
• Collecting symbol is the collection of abstract symbol and
authentic symbol, and that shows the special object.
3. Refinement
Detail Block Model (DBM): The features are • Selection and Elimination
presented as alone as they are according to the Selecting certain features or its elements into the final 3D GIS.
applied purpose of the GIS. The main buildings What to be selected depends on the target scale and purpose,
(presenting as Pictographic symbol) contain additional for instance, visual clarity. The selected features will
presentation of building facades and further single participate further generalization operations. In the phase, we
objects. The facilities of the street are displayed normally identify which feature will be selected and which class
completely. of one |q nc j Q f feature will be selected roughly. In another hand,
selectively eliminating features that are insignificant or