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Systems for data processing, anaylsis and representation

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Bibliographic data

fullscreen: Systems for data processing, anaylsis and representation

Monograph

Persistent identifier:
1067490280
Title:
Systems for data processing, anaylsis and representation
Sub title:
ISPRS Commission II Symposium : June 6 - 10, Ottawa, Canada
Scope:
1 Online-Ressource (XX, 530 Seiten)
Year of publication:
1994
Place of publication:
Ottawa
Publisher of the original:
The Surveys, Mapping and Remote Sensing, Natural Resources Canada
Identifier (digital):
1067490280
Illustration:
Illustrationen
Signature of the source:
ZS 312(30,2)
Language:
English
Additional Notes:
Erscheinungsdatum des Originals ist aus dem Copyrightjahr ermittelt.
Usage licence:
Attribution 4.0 International (CC BY 4.0)
Editor:
Allam, Mosaad
Plunkett, Gordon
Corporations:
Symposium Systems for Data Processing, Analysis and Representation, 1994, Ottawa
International Society for Photogrammetry and Remote Sensing
International Society for Photogrammetry and Remote Sensing, Commission Instrumentation for Data Reduction and Analysis
Kanada, Surveys, Mapping and Remote Sensing Sector
Adapter:
Symposium Systems for Data Processing, Analysis and Representation, 1994, Ottawa
International Society for Photogrammetry and Remote Sensing
International Society for Photogrammetry and Remote Sensing, Commission Instrumentation for Data Reduction and Analysis
Kanada, Surveys, Mapping and Remote Sensing Sector
Founder of work:
Symposium Systems for Data Processing, Analysis and Representation, 1994, Ottawa
International Society for Photogrammetry and Remote Sensing
International Society for Photogrammetry and Remote Sensing, Commission Instrumentation for Data Reduction and Analysis
Kanada, Surveys, Mapping and Remote Sensing Sector
Other corporate:
Symposium Systems for Data Processing, Analysis and Representation, 1994, Ottawa
International Society for Photogrammetry and Remote Sensing
International Society for Photogrammetry and Remote Sensing, Commission Instrumentation for Data Reduction and Analysis
Kanada, Surveys, Mapping and Remote Sensing Sector
Publisher of the digital copy:
Technische Informationsbibliothek Hannover
Place of publication of the digital copy:
Hannover
Year of publication of the original:
2019
Document type:
Monograph
Collection:
Earth sciences

Chapter

Title:
[Friday, June 10, 1994]
Document type:
Monograph
Structure type:
Chapter

Chapter

Title:
[Joint ISPRS/GIS '94 Plenary V]
Document type:
Monograph
Structure type:
Chapter

Chapter

Title:
ADVANCED 3D VISUALIZATION TECHNIQUES COLIN WARE
Document type:
Monograph
Structure type:
Chapter

Contents

Table of contents

  • Systems for data processing, anaylsis and representation
  • Cover
  • ColorChart
  • Title page
  • Preface
  • ISPRS TECHNICAL COMMITTEE
  • Commission II Terms of Reference and Working Groups
  • TABLE OF CONTENTS
  • TABLE DES MATIÈRES
  • [Monday, June 6, 1994]
  • [Joint ISPRS/GIS '94 Plenary I]
  • [Session A-1 WG II/4 - Systems for the Processing of Radar Data - Part A]
  • [Session B-1 WG II/3 - Technologies for Large Volumes of Spatial Data - Part A]
  • [Tuesday, June 7, 1994]
  • [Joint ISPRS/GIS '94 Plenary II]
  • [Session C-1 WG II/1 - Real-Time Mapping Technologies - Applications]
  • [Session D-1 Commission II - Special Project - Upgrading Photogrammetric Instruments]
  • [Session D-2 WG II/2 - Hardware and Software Aspects of GIS - Part A]
  • [Session E-1 Intercommission WG II/III- Digital Photogrammetric Systems - Part A]
  • [Wednesday, June 8, 1994]
  • [Joint ISPRS/ GIS '94 Plenary III]
  • [Session F-1 WG II/1 - Real-Time Mapping Technologies - Automatic Orientation of Sensors]
  • [Session F-2 WG II/3 - Technologies for Large-Volumes of Spatial Data - Part B]
  • [Session G-1 WG II/1 - Real-Time Mapping Technologies - Sensor Integration]
  • [Session G-2 WG II/5 - Integrated Production Systems]
  • [Poster Session 2-A]
  • [Thursday, June 9, 1994]
  • [Joint ISPRS/GIS '94 Plenary IV]
  • [Session I-I WG II/3 - Technologies for Large Volumes of Spatial Data - Part C]
  • [Session J-1 WG II/2 - Hardware and Software Aspects of GIS - Part B]
  • [Session J-2 Intercommission WG II/III - Digital Photogrammetric Systems - Part B]
  • [Poster Session 3-A]
  • [Session K-1 WG II/4 - Systems for the Processing of Radar Data - Part B]
  • [Friday, June 10, 1994]
  • [Session L-1 WG II/1 - Real-Time Mapping Technologies - Algorithmic Aspects]
  • [Joint ISPRS/GIS '94 Plenary V]
  • ADVANCED 3D VISUALIZATION TECHNIQUES COLIN WARE
  • [L'interface utilisateur pour la visualisation en 3D] Colin Ware
  • GEOGRAPHIC INFORMATION: THE WAY AHEAD "Ostendamus Viam - We Show The Way" David G. McKellar
  • Information géographique - Perspectives «Ostendamus viam» - Nous indiquons la voie [David G. McKellar]
  • A GEOSPATIAL DATA FRAMEWORK FOR THE UNITED STATES Stephen C. Guptill
  • UNE STRUCTURE DE DONNÉES GÉOSPATIALES POUR LES ÉTATS-UNIS Stephen C. Guptill
  • Delta-X: A Federated Spatial Information Management System Ekow J. Otoo and Adel Mamhikoff
  • Un systeme fédératif de gestion de l'information spatiale: Delta-X [Ekow J. Otoo et Adel Mamhikoff]
  • ISPRS Progress Report 1992 - 1994 Dr. Mosaad Allam, [...]
  • AUTHORS and COAUTHORS INDEX
  • Cover

Full text

ORS FOR 
ION 
ion and virtual 
me problem in 
> the viewpoint 
k where this is 
Ssurles, 1992), 
ions (Brooks, 
systems, and 
iting subsea or 
) as well as 
cations. 
studying a six 
)n mouse input 
s like a mouse 
. The device 
tion (azimuth, 
ne studies we 
ed for object 
re recently we 
vays that allow 
metaphors for 
are based on 
| a conceptual 
e. Thus if the 
h the data, it is 
the data is on a 
the remainder 
y of different 
is employed in 
ra controllers. 
a Metaphor in 
viewpoint as if 
taphor requires 
f the virtual 
of the monitor. 
e) is placed at 
ne from this 
or. Cognitive 
ifficulty some 
lel. Ware and 
| differences in 
ted away from 
n hand motion 
ig. Physical 
al limitation of 
r impossible to 
riation on this 
a commands of 
e cameraman. 
1992) explores 
he user control 
over the viewpoint in a manner which is similar to 
directing a cameraman to make a movie shot . Thus 
the director might request a cameraman to track a 
certain moving object, pan from object A to object B, 
or zoom in to a close-up. An even more ambitious 
approach is to have an autonomous smart camera 
which positions the viewpoint automatically to allow 
the user to concentrate on some other task (Phillips, et 
al, 1992). 
2) World in Hand and Mechanical Metaphors. 
In the "World in Hand Metaphor" the viewpoint is 
changed by moving the object. Thus, to look at a 
displayed scene from the right hand side, the scene is 
rotated clockwise (as viewed from the top), like an 
object on a turntable. If a 6DF input device, such as the 
Polhemus™, or a SpaceBall™, is available then 
rotations and translations can be carried out 
simultaneously. As a method for changing the 
viewpoint the world in hand metaphor works well for 
single, reasonably compact objects. However, when 
the environment to be explored is a landscape or 
enclosed interior space, picking it up and moving it 
does not seem natural (it has poor cognitive 
affordances). There also exists a problem selecting the 
center of rotation. Especially when moving through an 
interior the metaphor clashes with the user's perception 
of being enclosed and the linkage of scene motion to 
hand motion is incongruous and difficult to grasp 
(Ware and Osborne, 1990). 
The World in hand metaphor is almost the opposite of 
the eyeball in hand metaphor; instead of moving his or 
her viewpoint the user imagines moving the object. 
Useful variants on the metaphor are such devices as the 
virtual turntable (Evans, et al, 1981), stirrer, or virtual 
sphere (Chen, et al, 1988) which transform the input 
from a mouse or digitizing tablet to give the feeling of 
direct manipulation of a graphical object. These 
devices tend to be easy to learn but not very flexible. 
Often they must be carefully customized to provided 
the range of movements required by the application. 
We are using a virtual turntable in an interface to a 
DEM visualization system for satellite imagery. 
3) Functions and Smart functions. 
It is a common practice to control the viewpoint using 
common graphics library functions such as scale, 
translate and rotate. These functions may be controlled 
directly by the mouse or indirectly via sliders. We 
include this kind of interface for completeness although 
it does not embody the use of a consistent metaphor. 
A much more interesting use of (non metaphorical) 
functions is the point of focus zoom developed by 
MacKinlay, et al (1990). The implemented a zoom 
which corresponds to moving the viewpoint to the 
surface, halving the distance for each unit time. The 
also evaluated some complex compound viewpoint 
movements, for example, to zoom in on a particular 
489 
surface point and at the same time rotate so as to place 
the surface at right angles to the viewing direction. 
4) Head Coupling and the Virtual Reality (VR) 
metaphor 
The VR metaphor involves coupling the perspective 
image to the user's head position so that, for example, 
to look at the far side of an object the user must walk 
around the object (Sutherland, 1968). This method 
uses the interface of everyday life but its affordances 
are highly restrictive, it only allows viewpoint 
manipulation within the range of head movements. To 
allow for greater flexibility it must be combined with 
other methods. It most naturally fits with the use of 
mechanical widgets (such as a virtual turntable) 
because they can be implemented as objects in the 
virtual world (Connor, et al. 1992). It is also possible 
to implement a localized form of VR using a 
conventional workstation an coupling the viewpoint to 
the measured eye position (Ware, et al, 1993) as shown 
in Figure 2. 
Head Tracking 
og 
vw \ | 
\ 
tereo 
Glasses 
   
  
  
Virtual Objects 
  
  
Figure 2. By coupling the perspective viewpoints for the two 
eyes to the measured head position of the observer and using 
stereo glasses it is possible to create a highly realistic 
localized virtual image. 
3) Flying and virtual vehicle control 
Flight simulators have the rather inconvenient 
affordances of flying vehicles, problems such as 
stalling when the velocity is low are hindrances to 
arbitrary control of viewpoints. We have done 
extensive work towards making an easy-to-use velocity 
control interface for exploring 3D graphical 
environments. This which makes no attempt to model 
real flight dynamics but is designed to give a great 
flexibility in the control of viewpoint movements 
through environments which mostly consist of 
scientific data representations (Ware and Osborne, 
1990). Predictive feedback can greatly enhance the 
user's sense of control (Chapman and Ware, 1990). The 
form of predictor that we have developed is illustrated 
in Figure 3. We use this system in making movies to 
convey information to others. 
 
	        

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