Full text: Systems for data processing, anaylsis and representation

illé, 1991b); they 
ig (Bouillé, 1992). 
ve not exactly the 
sometimes replace 
3c), they are more 
spectively expert 
1ated learning. 
, a rule possibly 
cher for a neuron, 
tivating a process 
other a.d.t., as 
acc re — 
DT 
an 
's and neurons. 
red for the present 
this requirement is 
e would like to 
] representation of 
, together with a 
upon a perfectly 
purpose of the 
"81, particularly 
tography (Bouillé, 
been developped; 
ical terrain models 
7), (Baton-Hubert, 
,b), as well as 
toponymy on the 
S system includes 
ist here mention: 
file system, 
itabase,based upon 
91a), 
stem managing an 
] facts,the database 
ledge base, 
ine managing an 
  
illimited set of discrete processes, in connection to a 
second engine managing continous processes, 
-a neural engine managing an illimited set of 
object-oriented neurons, possibly fuzzy, ensuring 
an automated learning, in cooperation with the 
expert system, 
-a 3D stereoscopical animated graphical engine, in a 
multimedia context, 
-a specific layer devoted to the robotics (Bouillé, 
1986), in prevision of the large application of 
robotics to geography and cartography in the next 
decade. 
The complete system includes a compiler-compiler, 
an ADT'81 compiler, an optimizer, a decompiler and 
an executer, and provides a complete class-based 
integrated platform for GIS design and development 
(Bouillé, 1994b). 
3. INTRODUCING CONSTRAINTS 
Any type may be associated to a condition, which 
looks like a string, which may be updated at run- 
time, and which will be executed any time the a.d.t. 
is invoked by any process. A typical example 
concerns an atribute named temperature; for creating 
a class, its attribute and specifying this one, the 
following statements have been used (figure 10); the 
result graphicaly appears on the figure 11. 
  
CREATE "AREA" ; 
  
  
  
Fig. 10 : Basical condition in ADT'81. 
  
COND 
+ 
temp »0 
AREA 
neu 
  
  
  
Fig. 11 : The consequence of the statements. 
In this first simple example, an attribute only was 
concerned; in a second very simple example, we 
consider an area which number of neighbors cannot 
be greater than 6, for instance; for expressing that, 
43 
we have created the link between classes which is 
"NEIGHBOR", it is a link on the class "AREA" 
itself; for obtaining at run time all the links going 
out of an object of the class "AREA", we need to use 
a functor entitled : OPSCRC (Object Positive Semi- 
Cocircuit restricted to the Relationship and final 
Class), and for obtaining the final objects, we need 
the functor entitled OFIN (Object FINal); for having 
the number of these neighbors, we just need the 
functor entitled CARD, which name naturaly does 
not require any explanation: the necessary 
statements are expressed on the figure 12 below. 
  
CREATE "AREA" "neighbor" "AREA REFLEXIVE : 
"AREA" "neighbor" "AREA" ' COND :- 
THIS'OPSCRC("neighbor" "AREA") OFIN'CARD»-46 : 
  
  
  
Fig. 12 : Basical condition on a link. 
The result may be seen as expressed on the figure 
13, expressing that the neighbor is carrying a 
condition which will be tested any time a new link 
between objects will be instanciated, corresponding 
to this link on the class "AREA". 
  
COND 
this'OPSCRC("neighbor" "area")'ofin'card»-6 
+ 
neighbor 
AREA 
Fig.13 : The consequence of the statements. 
  
  
  
This concept of condition, expressed by COND is 
not the only one allowing to perform automaticaly 
something in connection to a given a.d.t. ; another 
one, more complex is named ACTION. 
An ACTION is a set of statements, associated to an 
a.d.t., accepting any programming statements, in any 
number; at run-time, when the a.d.t. is invoked, the 
action is automaticaly executed. This ACTION is a 
string which can be assigned, modified or deleted at 
run-time; for instance, it can be read from the user 
peripheral. Likewise for the condition. An action 
may for instance update the condition of any other 
a.d.t.. The User may easily remark that an a.d.t. 
simultaneously carrying a condition and an action 
exactly looks like a rule. In fact, it allows to make an 
economy of this one, and is more flexible. A 
condition, COND, may contain a more complex 
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