Full text: Proceedings, XXth congress (Part 3)

STEREO-BASED IMAGE AND VIDEO ANALYSIS FOR MULTIMEDIA APPLICATIONS 
M. Gelautz *, E. Stavrakis, M. Bleyer 
Institute for Software Technology and Interactive Systems, Vienna University of Technology, 
Favoritenstrasse 9-11/188/2, A-1040 Vienna, Austria - (gelautz, stavrakis, bleyer)@ims.tuwien.ac.at. 
http://www.ims.tuwien.ac.at 
KEY WORDS: Vision Sciences, Stereoscopic, Multimedia, Video, Reconstruction, Vision, Graphics, Rendering 
ABSTRACT: 
In this paper we utilize stereo images and video frames of real scenes to automatically generate artistic stereoscopic views with a 
hand-painted appearance (“painterly rendering"). The approach is motivated by contemporary artists who painted stereo image pairs 
on canvases. Although a variety of monoscopic painterly rendering algorithms have been proposed in the literature, the design of 
paintérly rendering algorithms suited to stereo views of real scenes presents a largely unexplored field. 
In our approach, we use stereo analysis to generate a disparity map which is then employed by the stereoscopic rendering algorithm 
to preserve coherence between the brush strokes of the two stereo views. The painting of the occluded regions is incorporated as a 
separate step into the rendering procedure. We utilize the disparity map to prevent paint spilling between surfaces located at 
different depths. Stereoscopic viewing of the stereo paintings produced by our algorithm demonstrates that the aesthetic impression 
resulting from the hand-painted appearance of the individual images has been enhanced with an additional perception of depth. 
1. INTRODUCTION AND MOTIVATION 
The 3D reconstruction of image and video scenes is an 
important requirement in many multimedia applications, 
including video editing, compositing, and the generation of 
artificial images based on real image content (“image-based 
rendering”). In this paper, we focus on a non-photorealistic 
rendering (NPR) application which uses an input stereo pair of 
images from a real scene to produce painterly rendering effects 
on stereo views, similar to artwork painted by hand. The 
computer-generated paintings can be viewed stereoscopically, 
which combines the artistic rendering effects of the individual 
images with the additional sense of depth. 
1.1 Non-photorealistic Rendering 
Over the past years, the development of techniques for non- 
photorealistic rendering (NPR) - as opposed to traditional 
photorealistic rendering - has received increasing attention in 
computer graphics research (Gooch and Gooch, 2001). Studies 
on computer-generated painterly effects include the work by 
(Litwinowicz, 1997), which deals with the automated 
generation of impressionist paintings. A comprehensive survey 
on stroke-based rendering techniques is presented by 
(Hertzmann, 2003). The combination of painterly rendering 
methods with computer vision techniques has been addressed 
by (Shiraishi and Yamaguchi, 2000) and (Gooch et al., 2002). 
The authors of the latter study compute the medial axis of 
segmented objects to guide the automated creation of brush 
strokes. As an extension, they suggest the incorporation of 
depth information into their stroke-based rendering system, 
which can, for example, assist the segmentation. 
Most non-photorealistic rendering work that utilizes depth maps 
relies on synthetic depth maps computed from a 3D model. 
However, our approach makes use of stereo analysis to process 
images of real scenes, which usually provide richer and more 
  
* Corresponding author 
visually interesting content than synthetic images rendered from 
3D scene models. 
1.2 Artistic Rendering of Stereo Views 
Although not widely known, traditional stereoscopic paintings 
have been created by several well-known artists including René 
Magritte (“Man with Newspaper”, 1928) and Salvador Dalí 
(Maur, 1989). (Ferragallo, 1972) promoted the idea of 
stereoscopic painting in his “Manifesto Directed to the New 
Aesthetics of Stereo Space in the Visual Arts and the Art of 
Painting”. 
A stereo image pair painted by Dali is shown in figure 1. When 
comparing the left and right view, one can clearly recognize the 
stereo parallaxes between the two images (see, e.g., the shift of 
the cigarette with respect to the head and window in the 
background). Interestingly, Dalí used different colors (warm 
and cool tones) for the left and right image, which fuse into a 
new color impression on the stereo view. For his 3D paintings, 
which combine real and surreal elements, he created the term 
*Metaphysical Hyperrealism" (Maur, 1989). 
The manual creation of stereo paintings is a labor intensive 
task, since it requires the artist to reproduce the same 
composition twice from different viewpoints. Some painters 
used stereo photography to base their compositions on; others 
restricted themselves to geometric forms. We believe that the 
technical requirements and excessive effort associated with 
creating stereoscopic paintings were principal reasons why the 
technique has not become widespread. The potential of 
computer vision techniques to overcome these limitations 
provides a major motivation for our study. 
When devising painterly rendering algorithms that operate on 
stereo images of real scenes, several requirements need to be 
taken into account. An obvious solution to computer-generated 
    
   
   
   
  
  
   
  
  
  
  
  
  
  
  
  
     
  
   
  
  
  
  
  
  
  
  
  
  
   
  
   
   
   
   
  
   
  
     
   
   
   
   
   
   
   
   
  
  
  
   
  
     
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