Full text: Proceedings, XXth congress (Part 4)

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International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XXXV, Part B4. Istanbul 2004 
This is the first version of the "GeoHistoryRepository" model, 
which incorporates historical buildings, utilities, and people 
such as the people had lived in the fortress and in the cemetery. 
The model includes topology rules for each feature dataset 
along with related domain value tables. The purpose behind this 
design is to help "users manage these complicated, 
interdependent datasets in one cohesive model using an 
interface. SIS modelers in the project team produced several 
questionnaires for project team members to identify 
conceptually the key themes/data and primary issues to analyze 
which will be designed in the data model as an initial task in 
developing data model “GeoHistoryRepository”. 
Figure 1 shows a part of the conceptual SIS data model for 
Historic Architecture. The fundamental unit for historic 
architecture is the "architectural changes", which is the first 
type of feature described in a historic architectural survey. 
Conceptual design was conducted with the "Sybase Power 
Designer" graphical tool and "Unified Modeling Language 
(UML)" was used as a modeling language. Some examples are 
a residential place (within the fortresses and out of the 
fortresses, settlement); a market (with its associated fields and 
buildings); a war area (with its weapons and towers and bonets); 
a religion lot (with its mosque and associated cemetery); a 
cleaning complex (with its hamams). 
"GeoHistory Repository" is being designed as a process-oriented 
spatiotemporal data model based on three domains which 
extends the concepts both of spatial and temporal data 
modeling. Its general framework uses a set of geometry-based 
spatial objects to represent reality (spatial modeling aspect). 
Thematic characteristics are represented as attributes of spatial 
objects (semantic modeling aspect). Temporal information is 
associated with time-stamping events or processes (temporal 
modeling aspect). Major advantage of this model is that threc 
domain's objects dynamically link together with the aspects of 
location, attribute and time centered. Spatiotemporal queries 
and analytical methods are performed in this spatio-bitemporal 
model which handles information about valid time and 
transaction time in SIS and allows for retroactive as well as 
post-active changes. (Guney et al., 2004) 
Three domain-oriented spatio-bitemporal ^ data ^ model, 
GeoHistoryRepository, is being developed to capture the discrete 
changes of objects through time interval, from 17" century to 
now. The discrete changes of a historical object during a time 
interval can be seen as snapshots of that object, taken in time 
points of this time interval. Versions of the same facade of 
"Kumkale" in different time of the same period are shown in the 
Figure 4. Changes occur to attributes of a phenomenon, behaviors 
of an event, or mechanisms of a process. 
Most of phenomena in the 17^ century Ottoman fortresses are 
dynamic that has changed discretely over time. The value of 
lime is represented by the number of years for example After 
the World War I, the fortress was damaged and re-constructed. 
The shape of most buildings within the border of the fortresses 
architecturally changed. In this study, purposed spatiotemporal 
applications based on the "GeoHistoryRepository" as follows: 
* Geometrical (or topological) changes of historical objects 
over time 
Positional changes of historical objects over time 
Change of historical object attribute (spatial attribute) over 
time (variations in attributes over time) 
Any combination of the above changes 
The major drawback is the lack of a tool facilitating conceptual 
data model design and its associated implementation. That 
UML is a CASE tool used for designing an object-oriented data 
model may provide new release for users to define their own 
domain-specific classes and functions. 
The goal is to develop a SIS data model for a 3D historical 
documentation with spatial and non-spatial data under the same 
architecture and to implement a complete database system based 
on this data model. The next component explains a graphical 
user interface which allows interaction with the data in 
“GeoHistoryRepository”. 
3.2 Visualization Component: GeoHistoryVirtualInterface 
That “GeoHistoryVirtualInterface” is being developed to build 
an architecturally-accurate 3D model in a computer-generated 
environment which specifies 3D virtual re-construction of the 
fortresses and the objects in the fortresses enables a user to 
interact with the objects in the scenes. Virtual Tour Guide, 
called GeoHistory tutor, in the "GeoHistory VirtualInterface" is 
being designed to talk to visitors in English pointing out 
historical, artistic and architectural facts of the objects. 
“GeoHistoryVirtualInterface”, which is a Graphic User 
Interface (GUI), uses 3D internet modeling language 
VRML\GeoVRML to create and reproduce some accurately 
modeled 3D scenes that could be viewed over the web and to 
explore the potential of 3D visualization of reality. If the feature 
selected by user has related image and/or sound data, they can 
be displayed and played using the GUI. Some semantics such as 
hierarchical transformations, light sources, viewpoints, 
geometry, animation, fog, material properties, and texture 
mapping are being integrated to the scenes of the fortresses and 
the objects in the fortresses. Additionally, real time navigation 
techniques through * 3eoHistoryVirtualInterface" such as fly- 
over, walk through are being designed to promote the 
interactivity. (Guney and Celik, 2004b) 
“GeoHistoryVirtualInterace” uses programming Java in 
combination with VRML for 3D modeling, rendering, and 
dynamic interaction capabilities (provided by VRML), complete 
programming capabilities, and network access (provided by 
JAVA), which extends the ability to interact with the model and 
to animate objects within the scene really only limited by the 
creators imagination. 
“GeoHistoryVirtualInterface”, which is an “External Authoring 
Interface (EAI)” linking Java applets or applications to the 3D 
VRML/GeoVRML scene, is an interactive user interface 
between the encapsulating HTML browser and the embedded 
VRML browser, and is used as a dynamic gco-visualization tool 
through the Internet. It provides to access nodes and event 
structure from outside of VRML browser instead of 
comprehensive node access within VRML browser via a Script 
node that is another alternative using “Script Authoring 
Interface (SAI)". This interactivity enables Java applet to build 
and update dynamically the data in VRML, and in turn, the 
applet’s data can also be dynamically updated through the 
VRML interface. (Guney and Celik, 2004b) 
The connection between the data in Java applet and the nodes in 
the geo-spatial world in VRML file is implemented by EAI. The 
changes in Java applet can affects the 3D geo-spatial world built 
in VRML file form. And the event occurred in VRML world 
can be detected and processed in Java applet side. 3D spatial 
analysis such as selection, 3D buffering, and near can be 
 
	        
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