Full text: Proceedings, XXth congress (Part 4)

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International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XXXV, Part B4. Istanbul 2004 
  
  
  
  
  
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Figure 1: Generalizations (Glover and Mackaness, 1999). 
OP1 - Simplification: reduce the number of vertices em- 
ployed to represent the element, preserving the origi- 
nal appearance. 
OP2 - Smoothing: displace the vertices used in the repre- 
sentation, in order to eliminate small disturbances and 
to capture the overall shape. 
OP3 - Aggregation: join nearby elements. 
OP4 - Amalgamation: join nearly contiguous and similar 
areas, by eliminating borders between them. 
OPS - Merging: join two or more parallel lines that are 
close to each other into a single line. 
OP6 - Collapse: reduce the dimension of the representa- 
tion of an object. 
OP7 - Refinement: discard unimportant elements, which 
are close to important ones. 
OP8 - Exaggeration: increase the dimensions of elements 
considered important for the map. 
OP9 - Enhancement: increase the dimensions of symbols 
presents in the maps. 
OP10 - Displacement: shift the position of a feature, in 
order to make it distinct to other ones. 
OP11 - Classification: group objects which share identi- 
cal or similar characteristics into categories. 
OP12 - Symbolization: change objects (or categories) for 
symbols. 
3 CARTOGRAPHIC GENERALIZATION APPLIED 
TO VIRTUAL REALITY 
This section shows how the concepts utilized in cartographic 
generalization can be applied to virtual reality. First we 
present the transposition of operators and then how domain- 
specific knowledge was modelled as the rules of an expert 
system. Details can be seen in (Frery et al., 2003). 
201 
3.1 Cartographic Generalization Operators in Virtual 
Reality 
OP1: these are the techniques for polygon simplification; 
see (Guéziec et al., 1999, Vieira et al., 2003). 
OP2: image filtering (typically low-pass) and resampling 
in order to produce a new similar but smaller texture. 
OP3, OP4, OPS: these operators can be built with a sin- 
gle operator in virtual reality, or as the initial stage of 
operators OP11 and OP12. 
OP6: the result of applying OPI iteractively. 
OP7: small objects (or objects defined by the user) may 
not be shown in the LOD. 
OPS8: the scale transformation in 3D objects. 
OP9: the scale transformation in 2D objects or textures. 
OP10: the translation of 3D objects. 
OP11: objects are grouped into categories according to 
their main features. 
OP12: objects are replaced by symbols or icons defined 
by the user. 
3.2 The Expert System 
Expert systems simulates the behavior of the expert hu- 
man for the resolution, diagnostic and analysis problems 
in some knowledge domain-specific (Luger, 2001). 
The Cartographer builds the map generalization with his 
knowledge and experience about the selection objects and 
application of operators. We modelled the Cartographer's 
knowledge in knowledge rules (rules if - then), and they 
are applied to VRML virtual worlds for building the LODs 
or 3D generalizations. Also, unimportant objects for the 
theme must be discarded, so two knowledge bases were 
modelled: one for the selection of important objects and 
another for the application of operators. 
4 THE GENERALIZATION 3D SYSTEM 
Figure 2 shows the architecture of the system. The picture 
represents the real world that feeds a SIG (Geographical 
Information System). VRML files are generated from this 
input for an specif area. The Generalization 3D System is 
not concerned with these steps. 
The Representation Model reads and identifies the objects 
in the virtual world. The input of this step are the VRML 
files, and objects are stored in a MySQL database. Com- 
plex objects are are defined by the DEF node in VRML, 
ant the classification of objects in simple or complex is au- 
tomatically performed by the system. 
The user classify the objects in one of three categories: pri- 
mary, secondary and indeterminate. In the first are large 
 
	        
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