Full text: Proceedings, XXth congress (Part 4)

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International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XXXV, Part B4. Istanbul 2004 
  
1.3. Visualization of 3D Models 
In the photogrammetric community, the first attempts in the 
visualization of 3D models were done at the beginning of the 
'90. Small objects (e.g. architectural models, cars, human faces) 
were displayed in wireframe format or using CAD packages, 
while terrain models were visualized in perspective wireframe 
models with draping of orthophotos or orthophotomaps. 
Nowadays, with the increasing of the computer memories, 
shade and texture are added to all the models, but in order to 
accurate visualize big data sets, much information contained in 
photogrammetric models is often reduced. The consequences 
are that the accuracy of the data is lost (many tools use single 
precision files) as well as the geo-referencing (most of the 
software has their own coordinate systems) and that high 
resolution textures are unusable (because of the control on the 
Level of Detail) On the other end, low accuracy in the 
visualization does not attract the end-users and cannot justify 
the high cost of producing the photogrammetric 3D model. 
After the creation of a triangular mesh, the results are usually 
visualized, according to the used package and the requirements, 
in the following manners: 
e Wireframe mode: It is the easiest way of representing a 3D 
object. It consists of points, lines and curves and describes 
only the edges in a transparent drawing, without texture or 
shading information. This technique is mainly used in 
computer-aided design (CAD) packages. 
e Shaded mode: It is based on the optical theory (Lambert’s 
Cosine Law) which states that the brightness of any small 
arca (polygon) of a perfectly diffuse undulating surface 
arises as the cosine of the angle of incident parallel light. 
o Textured mode: It is used for photorealistic visualization of 
the 3D models (image-based rendering). Texture mapping 
in its simplest form involves a single texture (image, 
orthophoto) being mapped onto the surface composed of 
one or more polygons. 
In general, creating realistic 3D models (shaded or texturized) 
helps to visualize the final result much better than a wireframe 
representation (Remondino, 2003). 
2. CASE STUDY 
In this study, a simple and a basic 3D city model is tried to be 
built using different data sources such as terrestrial and aerial 
photogrammetry, and different visualisation techniques. In the 
first part, photogrammetric data acquisition method is used in 
two applications, in two different places. 
The first one is an Opera House in Hannover-Germany. In this 
application we aimed to create a 3D building using one of the 
terrestrial photogrammetry tool Photo Modeller Software and 
visualize it in 3D with GIS environments. The second 
application is in centre campus area of Blacksea Technical 
University in Trabzon, Turkey. All centre campus area is 
digitized from stereo images after stereo-photogrammetric 
evaluation in Zeiss-SSK Software. Then buildings extended to 
their original height in AutoCAD program. Finally, gained 
vector data rendered with rectified photos for photorealistic 
visualisation of 3D model. 
In the second part, a 3D GIS application was done using the 
photogrammetrically gained digital vector data in the first part 
of study. Firstly a terrain model is created from vector data and 
then a shaded 3D City model is generated over this terrain, with 
a simple information system in ArcView 3.2. 
At the end of the case studies, produced models are compared 
with the view of usability and effectiveness. 
2.1. First Part of Case Study 
2.1.1. First Application 
In this contribution, Opera House in Hannover (Germany) was 
choosed and, eighteen photos that surround this building, which 
were taken by one of the Institute of Photogrammetry and 
Geolnformation’s staff in Hannover, were used. The images 
were taken with Olympus E10 digital camera with 2240x1680 
geometric resolution and 9 mm focal length. Photo Modeler 
software by EOS Systems Inc. was used for photogrammetric 
evaluation. The Canadian PhotoModeler Software Package is 
well known as a low cost 3D-measurement tool for architectural 
and archeological applications. It is a Windows based software 
that allows measurements and transforms photographs into 3D 
models. The image coordinates of corresponding points and 
control points were measured manually and the images were 
oriented automatically. After the facades of building was 
identified as a surface patches, the wireframe and photo-texture 
model were built up using the oriented images (Fig. 1). 
11111114 
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F 
  
   
4 Figure 1. Photo-texture Model of Building Created by Photo 
Modeler 
2.1.1.1. Visualization and Querying of the 3D Model in GIS 
The 3D DXF file created in PhotoModeler is converted to SHP 
file format in ArcView. Base map with control points is 
imported to ArcView program. A georeferencing has to be done 
to make association between base map and 3D model to see 
them together in 3D scene. With the help of the TFW (world 
file for tiff image) file belongs to ArcView, base map is 
registered and transformed into same coordinate system with 
3D model. 
One of the main objectives of this application was visualizing 
the photo texture in GIS environment. However, only the 
shaded parts of the building can be seen in 3D in ArcView. For 
this reason photo texture could not be used in a structure 
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