ACCURATE TEXTURE-MAPPED 3D MODELS FOR DOCUMENTATION, SURVEYING
AND PRESENTATION PURPOSES
Matteo Sgrenzaroli, Erik Wolfart 8
a 3DVeritas, Via Zutti 1, 21018 Sesto Calende (VA), Italy
{matteo.sgrenzaroli, erik.wolfart}@3dveritas.com
KEY WORDS: 3D Reconstruction, Visualization, Laser scanning, Texture, Photo-realism, Architecture, Cultural Heritage
ABSTRACT:
We present a software system to create texture-mapped 3D computer models of existing large-scale objects such as building interiors
or exteriors, monuments, bridges, caves, etc. As input it uses range data from different laser range scanners and 2D colour
information from standard digital cameras. The programme creates a triangular 3D model from the range information and maps 2D
information on the 3D model to create the final result. We have tested the software by scanning and modelling a number of different
objects. This paper presents the lessons we have learned for a successful data acquisition and discusses a range of software modules,
which we consider important for processing laser range data in the context of architectural and Cultural Heritage applications.
1. INTRODUCTION
The conservation, maintenance and presentation of Cultural
Heritage and in particular historic buildings (built heritage) are
issues with increasing interest to the public. It recently obtained
a lot of political attention (in particular in Europe) and continues
to attract public and private funds.
Missing documentation is a major problem during conservation
of historic buildings. A precise documentation of the status quo
is essential for the protection of a building, for scientific studies,
during restoration and refurbishment, but also for the
presentation to the general public. The requirements for the data
acquisition are much higher than for modem buildings since the
surfaces usually are not planar and decoration and ornaments
can be recorded only with high-resolution spatial data. Many of
the objects (e.g. carved ceilings) can simply not be model in 3D
with traditional technologies, as the required density of
measurements that cannot be acquired within a reasonable time
frame.
The possibility to merge 2D information with the 3D model is
particular important in the area of Cultural Heritage for two
reasons:
1. For a more complete documentation. Historic buildings
often contain important colour information like frescos and
mosaics. Therefore, documentation is not only restricted to
capturing the 3D geometry of a building but also includes its
colour. Furthermore, images (in the visual spectrum and even
more in the non-visible spectrum) can transport important
information about the structural condition, the pollution and the
history of a building.
2. Visualisation is becoming ever more important in Cultural
Heritage. As Cultural Heritage institutions are usually spending
taxpayer’s money, they face increasing pressure to justify and
present their work. Additionally, many monuments are remote
or closed to the public to avoid any damage. Using photo
realistic 3D models for VR presentations over the Internet or on
CD-ROMs is way to educate and increase the awareness of the
public.
Common criticisms about laser scanning are that
• The point cloud acquired by a laser scanner is difficult to
handle due to the huge amount of data and the unintuitive
way the object is represented.
• It is often faster to get to the required result (e.g. 2D tables,
sections, drawings, orthophots) using traditional
technologies since the processing of the scanner data
involves a lot of interactive work.
Although the later can be true for simple applications, we think
that many of the problems evolve from errors during data
acquisition phase and from the lack of suitable processing
software. Therefore, this paper will give a brief guideline for a
successful data acquisition and discusses a suit of algorithms,
which are required to process the range and colour data within
the context of architectural and Cultural Heritage applications.
The paper is structured as follows. In section 2 we will briefly
describe a number historical buildings or monuments, which we
surveyed using different laser scanners and 2D images. Section
3 lists a number of problems faced during data acquisition and
gives a guideline on how to acquire the data in order to achieve
the optimal final result. Section 4 discusses various software
modules required to process the data and obtain a 3D texture-
mapped model, section 5 presents some software tools, which
allow to exploit the 3D model for architectural and Cultural
Heritage applications and shows a number of results.
Conclusions and future work are reported in sections 6 and 7.
2. CASE STUDIES
Over the last months we scanned and modelled several large-
scale objects: historical buildings, monuments and
archaeological sites. We present five examples, which were
selected to be representative for different surveying problems.
Table 1 classifies these examples according to i) objects
surveyed from inside or outside (i.e. internal rooms or external
façade), ii) type of laser scanner used. Although the sample
objects are different in their nature (architectural characteristics,
dimension, location, presence of painting, fresco or decorations)
they were all surveyed with the same data acquisition and
processing technology. The following list briefly describes each
of the objects:
• Sagrestia Archivio di Stato, Mantova (Italy): Room
annex to SS. Trinità Church, which was built around 1600
and is characterized by complex stucco decorations on the
dome. Survey results will be used for both, during
restoration and for visualisation purposes.
• Ex Hotel Colombia Genova (Italy): Built between 1921
and 1927, it is characterized by neo renaissance decoration
in the entrance rooms. The survey was done in the context
of the hotel restoration to be used as university library in
Genova.