Alexander
! Supervisor
! Image Proc.
j Utilities
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Image Processing
Figure 3: Example of a pop-ujo menu.
Default image
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Pre-Processing
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Feature Extraction
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.Calculator
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Classification
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The Alexander package uses the following
minimum hardware configuration:
Network version:
□ Network station (e.g. Archimedes
410)
□ 60 Mbyte hard disk
□ A3000 workstations with 1 Mbyte
RAM
Single workstation version:
3 Archimedes 410 with 1 Mbyte RAM
□ 20 Mbyte hard disk
Peripherals:
3 Philips CM 8833 medium resolution
colour monitor
□ Star LC10 colour dot matrix printer
(optional)
with the programs and data files. Once they
have been loaded into memory, processing
can be done within each workstation. This
ensures that many students can be taught in
one classroom while each student or small
group of students can work independently
with one workstation at desired pace.
Alexander is wntten entirely within this window
environment. Due to the spectral nature of
satellite images, the only exception is that
drag operations of data files are not suppor
ted. However, should there be a strong
demand for that, it could be implemented
without much change. The output of Alexan
der is compatible with two standard packages
which come with the Archimedes. PAINT is a
pixel editing program for ‘sprites' and DRAW
is a drawing package, which can also handle
sprites and text. (A sprite is a system-defined
raster image with colour palette. Operations
on sprites can be done via software interrupts
and are thus extremely fast). DRAW is the
most powerful of the two. Suppose the user
has made a classification of an image. He can
load the output sprite into DRAW and do
some textual annotations or drawing on the
sprite for subsequent output on a laser, ink-jet
or dot matrix printer.
Upgrade options:
3 Multisync high resolution colour
monitor
3 2 Mbyte of RAM (A300)
3 4 Mbyte of RAM (Archimedes 410)
A Watford video digitizer interface can be
plugged into the Archimedes. It allows aerial
photographs, maps or other sources of graph
ic information to be quickly digitized via a
video camera and incorporated in the data
base.
Figure 4: Example of WIMP icons;
a) radio-button type icons,
b) sprite icon,
c) menu icons,
d) writable icon with caret.