Full text: International cooperation and technology transfer

must be rounded to integer values for the number of rows 
and of columns on the screen, which is done by integer 
functions u and v (equations (4)): 
f( X ) = N * b/a * x and g< y ) = N * y 
u = L f( X ) J and v = L g (y) J (4) 
L J - integer. 
To explain this theoretical consideration in Table 8, we 
have given a presentation of the translation of scan pixels 
into screen pixels on a 15” screen with tension mask. 
Pixels are selected at random, and in this concrete case 
they have been selected from the 72 nd and 73 rd row of the 
pixmap (see; part a) of the figure 9). Calculations have 
been carried out for one case of image decrease by a 
non-round number (zoom out 67%) and for two cases of 
image increase (zoom in 170% and 800%). With image 
decrease, a selection is made so that - thanks to the 
effect of rounding up the numbers to get integer numbers 
for rows and columns - it is possible to show only a part 
of the original scan pixels on the screen. 
a) b) 
Figure 9: Translation of scan pixels from a pixmap a) into 
the coordinate system of the screen with shadow mask b). 
On the basis of the zoom factor N, the theoretical width of 
the screen pixel a, the theoretical height of the screen 
pixel p, the width of the column a and the height of the 
half-row b, the following translation coefficients s x and s y 
of the scaling matrix Ms are defined for screens with a 
shadow mask (equations (5)): 
s x = N * a / a and s y = N * p / b (5) 
Pixmap 
15" screen with tension mask 
640x480 (axb = 0,25x0,44; b/a=1,76) 
N = 0,67 
(67%- decrease) 
N = 1,7 
(170%-increase) 
N = 8 
(800%-increase) 
x 
V 
f(x) 
g(y) 
u 
v 
f(x) 
g(y) 
u 
v 
f(x) 
g(y) 
u 
V 
P 51,73 
2x0= 
3x2= 
14x8= 
0 Pixel 
6 Pixel 
112 Pixel 
A 
50 
72 
58,96 
48,24 
58 
48 
149,6 
122,4 
149 
122 
704 
576 
704 
576 
B 
51 
73 
60,14 
48,91 
60 
48 
152,59 
124,1 
152 
124 
718,08 
584 
718 
584 
P 52,73 
1x0= 
3x2= 
14x8= 
0 Pixel 
6 Pixel 
112 Pixel 
A 
51 
72 
60,14 
48,24 
60 
48 
152,59 
122,4 
152 
122 
718,08 
576 
718 
576 
B 
52 
73 
61,32 
48,91 
61 
48 
155,58 
124,1 
155 
124 
732,16 
584 
732 
584 
P 53,73 
1x0= 
3x2= 
14x8= 
0 Pixel 
6 Pixel 
112 Pixel 
A 
52 
72 
61,32 
48,24 
61 
48 
155,58 
122,4 
155 
122 
732,16 
576 
732 
576 
B 
53 
73 
62,50 
48,91 
62 
48 
158,58 
124,1 
158 
124 
746,24 
584 
746 
584 
P51.74 
2x1 = 
3x1 = 
14x8= 
2 Pixel 
3 Pixel 
112 Pixel 
A 
50 
73 
58,96 
48,91 
58 
48 
149,6 
124,1 
149 
124 
704 
584 
704 
584 
B 
51 
74 
60,14 
49,58 
60 
49 
152,59 
125,8 
152 
125 
718,08 
592 
718 
592 
P5274 
1x1 = 
3x1 = 
14x8= 
1 Pixel 
3 Pixel 
112 Pixel 
A 
51 
73 
60,14 
48,91 
60 
48 
152,59 
124,1 
152 
124 
718,08 
584 
718 
584 
B 
52 
74 
61,32 
49,58 
61 
49 
155,58 
125,8 
155 
125 
732,16 
592 
732 
592 
P 53,74 
1x1 = 
3x1 = 
14x8= 
1 Pixel 
3 Pixel 
112 Pixel 
A 
52 
73 
61,32 
48,91 
61 
48 
155,58 
124,1 
155 
124 
732,16 
584 
732 
584 
B 
53 
74 
62,50 
49,58 
62 
49 
158,58 
125,8 
158 
125 
746,24 
592 
746 
592 
Table 8: Presentation of the translation of pixmap => screen at a decrease (zoom out 67%) 
and increase (zoom in 170% and 800%) on the example of a 15” screen with tension mask. 
Since the pixels in a screen with shadow mask are of a 
triangular, the so-called “delta” shape, and the number 
and intervals of apertures in the shadow mask are fixed, 
there are some differences in the translation coefficients 
s x and s y of the scaling matrix Ms. The translation of the 
translation of the pixmap into the coordinate system of a 
17” screen with shadow mask is presented in figure 9. For 
calculation purposes, a quasi “half-row” coordinate system 
has been formed for rows and columns, and this system is 
then laid over the sample of screen pixels. To show this 
more clearly, only the apertures of the shadow mask and 
not whole screen pixels are shown in the figure. 
Translation functions f( X ) and g< y ) for screens with shadow 
mask are defined on the analo-gy of the translation in the 
screens with ten-sion mask (equations (6)): 
f(x) = N*a/a*x and g( y ) = N*p/b*y 
u = L f (X ) J and v = L g(y) J (6) 
L J - integer. 
The explanation of this theoretical pre-sentation is given in 
table 10, and it also corresponds with the presentation in 
figure 9.
	        
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