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International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XXXV, Part B4. Istanbul 2004
Multiplication of these error sources means that any visualised
landscape can only ever be said to be a possible future, one of a
great number of alternatives.
Although there is a desire to reduce uncertainty, stemming from
3 end-users' and decision-makers' demands for information that
is certain (Foody & Atkinson, 2002), it is clear that it can never
be eliminated. We must therefore find ways to communicate
scientific uncertainty in a clear and honest way, particularly
when dealing with the public, so that the most appropriate
decisions are made. However, care must also be taken not to
overwhelm the viewer by adding excessive or overly
complicated information about uncertainty — the purpose of the
visualisation is, after all, to increase the accessibility of
environmental information. To date, little research has been
done to address this issue.
Previous work with planning professionals (Appleton & Lovett,
in press) has suggested that uncertainty should be carefully
considered when visualising a scene for the environmental
decision-making process, in order that viewers' (and managers")
time is not wasted in commenting on uncertain or representative
aspects of a landscape future as if they were certain and
specific. For example, showing an visualisation of a future rural
scene which includes wind turbines may elicit detailed
comments on their size and location, when in fact they were
only included as an indication of increased reliance of
renewable energy in the scenario shown. Furthermore, futures
which appear more certain than they really are may be accepted
by the audience as a foregone conclusion rather than questioned,
explored, and commented on.
One potential barrier to finding a simple and effective way to
represent uncertainty is that uncertainty itself is very difficult to
define. For example, we could attach particular level of
uncertainty to a landscape as a whole, or to the various elements
within that landscape; we could be trying to show that one
outcome is simply more or less likely than another given certain
conditions, or we may have more quantitative information on
the overall probability of different futures. We may be asking
for preferences or suggestions relating to choices about the
landscape, or trying to communicate the consequences of
different courses of action that the viewer could take. Exactly
what is to be communicated will necessarily affect the
suitability of the various methods detailed in the following
section.
It may even be that the passive presentation of uncertainty is not
enough for some uses. Couclelis (1992) urges that data quality
information should grab the attention, forcing the viewer to
assess quality, although such methods could prove confusing for
the type of non-expert audiences that visualisation is usually
intended to bring into the decision-making process.
It is worth noting that to some extent, anecdotally at least,
where visualisation technology is capable of creating highly
detailed images these capabilities are used without question in
the belief that “more realistic” visualisations are “better”.
However, it is arguable that the “best” visualisations are in fact
those that give the viewer the truest picture of the future in
question — scientific uncertainty included. It may be, therefore,
that detail and visual realism should not be the overriding
concerns, and careful attention should be paid to the overall
message conveyed by a visualisation. One thing is clear — a
visualisation cannot simply be presented as a fait accompli if the
audience is to make meaningful decisions based upon it.
Somehow, the idea that a future landscape is just one possibility
4
7
must be communicated if more participatory environmental
decision-making is to fulfil its potential.
3. PREVIOUS WORK
Perhaps the simplest ways of expressing uncertainty relate to
numerical information, where it can be conveyed using error
margins and ranges rather than single figures (although these
too have their problems (Gigerenzer, 2002)). Such methods are,
however, largely inappropriate for visual and/or spatial data
where there is a large variation in uncertainty over the dataset.
Research has therefore also examined ways of showing data
quality and error when using 2D or 3D cartographic methods;
indeed, uncertainty as a whole has been an important research
topic in geographical information science for the past decade
(Atkinson & Foody, 2002). There are broadly three strands of
research relating to uncertainty in geographical information:
reducing uncertainty, characterising sources of uncertainty, and
providing information to users about the uncertainty of a
particular dataset. It is the latter of these that provides
information relevant to the work described here, but as stated by
Hunter & Goodchild (1996), that investigation of the
presentation of uncertainty could still be said to be sparse. This
is particularly true for the field of landscape visualisation, due
to its relative newness.
Existing literature mostly focuses on error in spatial databases,
and usually includes separate maps of error (for example a
colour gradation) to overlay or combine with the original data in
some way. A common example is 3D draping, whereby a
surface is generated to represent a variable over a certain space,
with that surface then coloured according to the error at each
location. Cartographic techniques lend themselves to variation
in representation, e.g. point clouds, thick or braided lines, or
fuzzy features to represent uncertainty of location (Hunter &
Goodchild, 1996). As well as visual methods, there are
suggestions of animation and sound-based solutions, but they
seem to be little used in practice so far (Beard et al., 1991;
Krygier, 1994). The applicability of these tools to current
landscape visualisation methods is discussed in Section 5.
It is also important to note that there is still little guidance as to
how a given degree of uncertainty might be inferred from the
use of a particular technique. Visual techniques are generally
indicative rather than quantitative, giving users information
quickly, but not necessarily clearly (Hunter & Goodchild,
1996).
4. CURRENT TOOLS FOR VISUALISATION
The way in which uncertainty is represented in any landscape
visualisation is governed to some extent by the choice of
visualisation method and output type.
Still images offer the greatest levels of realism, as there is no
limit on the time taken to draw a scene — it may take several
hours to render, but once completed it can be shown many
times. One example of software that produces this sort of output
is Visual Nature Studio (3DNature, 2004) Interactive methods
are still behind in terms of the detail that can be shown
(although the gap is narrowing as available computing power
increases), as their content needs to be rendered many times à
second to keep up the illusion of movement through a scene.
For instance, the terrain modelling software TerraVista (Terrex,
2004) can be used to produce models which can be explored in