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GENERATING PRECISE AND ACCURATE 3D CITY MODELS USING
PHOTOGRAMMETRIC DATA
O.Emem*, F.Batuk,
YTU, Division of Photogrammetry and Remote Sensing, Besiktas Istanbul, Turkey- (oemem, batuk)@yildiz.edu.tr
Comission IV, WG IV/6
KEY WORDS: Photogrammetry, Three-dimensional, Modeling, Surface, Visualization, Rendering, Virtual Reality
ABSTRACT:
This paper presents a study, which aims to generate 3D city models from existing 2,5D maps. A 3D city model is generated via CAD
software using the existing photogrammetric 2,5D maps of a chosen pilot area. 3940 buildings, 8000 trees, 810 streetlight lamps are
modeled in the scope of the project. Two 1/5000 scaled orthophotos are used for visualization of the surroundings. In order to reach
the high vertical accuracy for buildings, extra editing processes are applied to the all buildings in the project area. Therefore, the
vertical errors of buildings were corrected on 2.5D photogrammetric maps. Finally a precise and an accurate 3D city model of
Besiktas Region is generated and converted into VRML. Using VRML format, it is also possible to visualize and animate the 3D city
model on the internet.
1. INTRODUCTION
Developments in computer technologies supplies us new
tools, which can be used for administration, planning,
applications and making things easier in daily life.
Furthermore these tools are used to increase the quality of
daily life and to save the nature. The names of these tools are
CAD, GIS, GPS, laser scanning, radar, digital
photogrammetry, 3D city modeling from the point of view of
measuring, evaluation and presentation. These tools have
been developed since 1960's Instead of using the hard-copy
maps, new technologies such as visualizing the
improvements of city on the display and having a tour on a
3D virtual city make things easier for architects and city
administrators, and these abilities let them decide effectively
and consistently.
While the applications in digital environment were
investigations of possession, taxing etc. in 80s; those
applications were moved to planning and preserving habitat
in 90s. Nowadays it is possible take a tour around cities in
virtual reality models, and those models give opportunity to
make measurements and to design new concepts.
The 3D city models, which generated by different methods
can be transferred into GIS easily and used as a base for GIS.
In addition, it is possible also to make queries on the 3D city
models, and these 3D city models can be published on
internet for civilian users (Zlatanova, 2000).
Nowadays, 3D city models are generated using 3 main
approaches: automatic, semi-automatic and manual. Thus,
existing 2D and 2.5D maps are bases for semi-automatic and
manual 3D city model generation.
Photogrammetry is an appropriate tool to provide information
about man-made objects, vegetation cover and the
like(Gruen, 1999). Photogrammetry and digital image
processing techniques play important role to make
visualization technology practical and cost effective. In the
3D city modeling, simulation is done by using true
information via photogrammetry. Photogrammetry appears to
provide the only economic means to acquire truly 3D city
431
data (Fórstner, 1999). By means of true information in the
content of the precision and accuracy, the 3D city models can
be used for simulation and analysis from visualization and
animation (Emem, 2002b).
In spite of high vertical and horizontal accuracy of
photogrammetric maps, it is not possible to use them directly
in the 3D city modeling. Especially the buildings on the
digital maps have some vertical errors, when we examine
them from the perspective view. Hence, these perspective
errors should be edited before using them in the 3D city
models (Emem, 2002a).
In this paper, a manual 3D city model generation using
existing 2.5D maps project is presented. But this paper
mainly focuses on editing the height differences on buildings.
2. METHODOLOGY
In this study, some certain methods are applied for the 3D
model generation as follows:
e Examining of 2.5D maps for elimination of the data
which is not used
e Generation of DTM
e Editing the vertical differences of the buildings and
solid modeling of buildings
e Preparation of the 3D cell libraries and locating
them on DTM
e Visualization
e Virtual reality on the web.
The modelings of roof of the buildings are not aim of this
study. Because, modeling of the roofs requires extra data,
which does not exist in the 2.5D photogrammetric maps.
3. DATA FOR THE 3D CITY MODELS
The 3D city models contain data, which is related to the
spatial objects. Those objects might be located over the
surface, on or under the surface, and those are includes the
details, which has certain shape and location. Those objects