International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XXXV, Part B4. Istanbul 2004
same. Thus, no extra work is required to scale, orient, or wrap
the new texture to fit the original one, when the merging
process takes place. Small mismatches may, however, arise if
the perspective views of stations over the area of interest are too
different. Therefore, when examining the low resolution
textures a station should be selected that not fills the affected
area appropriately, but also does not result in large
discontinuities in the final texture. The process of merging
textures can be done in two ways described below.
3.1 Pick and paint
Some image processing packages like Photoshop TM allow
painting a copy of an image onto another image interactively.
For this, samples from a source texture are Picked and Painted
onto the same area on the other texture. For convenience, the
original texture is defined as the destination, while the one
created from an individual neighbouring station is taken as the
source.
The Pick and Paint process involves positioning the cursor over
the area of interest in the source texture and picking a sample
point. The sample point is the location from which the image
will begin to be duplicated as Painting operation takes place in
the destination texture. The cursor is then pressed at the same
point in the destination texture and is dragged to Paint the
sampled texture. The process is continued until the whole
unwanted area of texture is filled in with the source samples.
The resulting texture is saved and a new texture taking parts
from each texture is created.
3.2 Forcing ATPT
This approach is more automated compared to the Pick and
Paint method. Having defined the station at which the affected
area has to be produced, the image coordinates of the affected
area along with the station identification are introduced to
ATPT. While processing the texture points, the ATPT uses the
images of the given station to define the pixel value of the
point. The rest of the texture creation process remains the same
as that described before.
Compared to the Pick and paint method, Forcing ATPT is more
convenient and requires less interaction while the former is best
used to demonstrate the merging process. However, the Pick
and paint method is more flexible and allows the affected area
to comprise more irregular shapes.
3.3 Examples: a missing image
In an experience, textures obtained from two different stations
were visually investigated. Despite having a good view over the
facade area, the first station failed to fill the upper right part of
the texture (Figure 7-a) This part was missing due to an
internal error in the data capture unit. The error was, however,
only realised later when the data capture phase had finished.
Thus, it was decided to use images from another station to fill in
the gap instead of recapturing the data.
Fortunately, the second station, besides covering the missing
area, had a good orthogonal view of it (Figure 7-b). Figure 7-c
shows the texture from the first station, the missing part of
which is filled in using the texture from the other station.
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(b)
Figure 7. A texture merging example to fill missing part
3.4 Examples: an occluding tree
Here an example is given to show how an occluding tree can be
removed from a texture. Figures 8-a to 8-c show textures that
all see a building wall from different stations, of which (a) has
the most orthogonal view over the area of interest. This
texture, however, includes a big tree that occludes parts of the
building facade. Comparing the other two textures, it can be
seen that (c) does not include the image of the tree and has a
good orthogonal view over the tree area. This texture was
therefore selected as the source, from which samples are taken
and painted over the tree area on (a) For a better
demonstration, the merging process was done in two steps.
Figures 9-a and 9-b show the original texture with the tree
partly (a) and completely (b) removed using the Pick and paint
method. As the textures are all created for the same face and at
the same resolution, they fit well leading to almost a
homogeneous texture.
A further enhancement was to improve the geometric quality of
windows on the texture. As can be seen, the windows on the left
side of the final texture are slightly stretched out due to
perspective distortions. The Pick and paint method can thus be
used to improve the quality of the texture reducing the
perspective distortions. Figure 10-a shows the final texture, on
which some of the windows on the left side are stretched.
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